CREATE Community Day is an annual half-day forum for discussing the concerns about and approaches to sustainable accessibility research and a showcase of research led by CREATE members. Student researchers highlight their work and showcase a variety of individual projects.

Community Day 2022 wrap-up

CREATE’s 2nd Annual Community Day took place on June 8th and was a tremendous success. With over 100 registered participants and presenters, this year’s event demonstrates strong growth. After last year’s fully virtual event, we were thrilled to be able to host a hybrid event this year in which participants were given the choice of attending our engaging panels and research showcase in-person or virtually according to their own needs and preferences.

This year’s panels included engaging discussions on the disproportionate impact of access to assistive technology on children with disabilities in BIPOC and immigrant communities as well as the issues that arise with the intersection of accessibility and biometric technologies. We were honored to host panelists from the AHSHAY Center, Provail, Open Doors for Multicultural Families, UW’s Taskar Center for Accessible Technology, and the University of Maryland’s iSchool.

This year’s Research Showcase surpassed all expectations with 14 teams presenting projects covering a wide array of topics including disability justice in urban planning, ride-on cars for early childhood mobility impairments, and 3D printing of assistive technologies. A full list of projects with links to presentation materials is available.

Planning for next year’s Community Day will begin soon. Have any feedback from this year’s event or panel ideas for next year? Please reach out to Kathleen Q. Voss, CREATE Public Community Engagement & Partnership Manager at (206) 543-3170 or

Looking back: 2022 Community Day schedule

11:00 a.m. – 12:00 p.m.
Morning Panel

12:30 p.m. – 2:30 p.m. 
Research Showcase

Topics include:

  • Impacts of Interval treadmill Training on Speed Modulation in Children with Cerebral Palsy
  • Perceptions and experiences of first mobility aid provision and use for young children with cerebral palsy
  • A Geospatial Investigation of Environmental Barriers to Adapted Ride-on Car Usage
  • AllyBoard: Making Digital Canvas Accessible to Blind and Low Vision Users
  • “I’m Just Overwhelmed”: Investigating Physical Therapy Accessibility and Technology Interventions for People with Disabilities and/or Chronic Conditions
  • Disability Justice for Urban Planners and Designers
  • Modular Accessible Card Game Mobilizer
  • Music Accessibility for d/Deaf and Hard of Hearing
  • Collecting Sidewalk Network Data at Scale For Accessible Pedestrian Travel
  • Motion Activated Keyboard
  • Light Up Drums
  • Remotely-Steered Adapted Ride-On Toy Vehicle
  • 3D-printed Wireless Switch
  • Playing on Hard Mode: Difficulty & Joy in Video Game Discovery, Evaluation, and Adaptation for Gamers with Disabilities
  • HuskADAPT Physical Computing Capstone

2:30 p.m. – 3:30 p.m. 
Afternoon Panel

Accessibility and Biometric Technologies
Featuring panelists from: UW CREATE, UW Tech Policy Lab, and the University of Maryland iSchool


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