Research

CREATE faculty, students, and partners collaborate on exciting breakthroughs in accessible technology—advancing inclusion and participation for people with disabilities.

We focus on enabling people with disabilities to be part of the creation process, giving people with disabilities the education, voice, inspiration, and opportunity to enter and move through their education and into professional settings. This inclusive approach helps realize the disability mantra “nothing about us without us” as we pursue our ultimate goal: creating an inclusive and accessible world.

Energetic production and leadership

CREATE’s high-impact research in accessible technology and experiences included an emphasis on AI. Active AI research projects are addressing ableism, communication tools, health and activities of daily living, physical spaces and fabrication, digital accessibility and visualization, and interaction support.

CREATE and I-LABS completed their joint
investigation into early childhood mobility aids and
their effects on children’s neurological development
and have begun publishing their results.

57 Papers

published by CREATE faculty, students, and postdocs in the 2023-24 academic year

Research accolades

  • CREATE faculty Amy J. Ko, Professor in the iSchool, was recognized as a Distinguished Member of the Association for Computing Machinery.
  • A paper co-authored by CREATE Ph.D. student (now graduate!) Ather Sharif and CREATE faculty Katharina Reinecke and Jacob O. Wobbrock, about improving the functionality of VoxLens, received the Web4All Best Technical Paper Award.
  • CREATE Associate Director Anat Caspi was awarded the 2023 Human Rights Educator Award from the Seattle Human Rights Commission.

Some of CREATE’s high-impact research emphasizes:

AI and Machine Learning Research

AI has enormous potential to support needs and ways of being for people with disabilities. CREATE researchers are thoughtfully exploring AI’s implications for people with disabilities so they are included in the development and use of AI products and so they are protected from AI biases. Active research projects are addressing ableism, communication tools, health and activities of daily living, physical spaces and fabrication, digital accessibility and visualization, and interaction support.

More about AI and Machine Learning Research at CREATE

Early Access and the Brain

How do early experiences with mobility technology impact brain development and learning outcomes? CREATE is partnering with UW I-LABS to answer this and other questions. This joint work will demonstrate that early access to mobility technology is a critical asset for development and learning and also contributes to CREATE’s goal of understanding and addressing historical perceptions of disability and assistive technology, which often serve to perpetuate exclusion despite legislation protecting individuals’ rights to mobility and technology.

Ongoing collaborations with Go Baby Go and HuskyAdapt are providing early childhood access to accessibility tools.

More about Early Access and the Brain Research at CREATE

Mobile Device and Desktop Accessibility

Mobile apps have become a key feature of everyday life, with apps for banking, work, entertainment, communication, transportation, and education, to name a few. But many apps remain inaccessible to people with disabilities who use screen readers or other assistive technologies. CREATE is working to support automated diagnosis and repair of mobile app accessibility failures for all mobile apps. CREATE faculty are also exploring other aspects of mobile app accessibility, such as creating better touch screens based on how people with disabilities actually interact.

  • Collected at scale accessibility data from 312 apps over 16 months
  • Conducted qualitative accessibility evaluation of 30 popular Android educational games

100,000 downloads

Pointing Magnifier, a desktop pointing aid that makes the mouse easier to use for people with limited fine motor function has been downloaded over 100,000 times

Mobility, Indoors and Outdoors

Mobility is a precursor to community living and engagement and is a critical equity issue. Two projects have been deployed in cities around the world:

Project Sidewalk uses deep learning and crowdsourcing to identify inaccessible sidewalks. Toward that effort, the team is developing scalable data collection methods to acquire sidewalk accessibility information via crowdsourcing, computer vision, and online map imagery. The data will be used to design, develop, and evaluate a novel set of navigation and map tools for accessibility.

Open Sidewalks seeks to make pedestrian ways, like sidewalks, first-class members of an open, routable transportation network. By collecting a connected network of path types with detailed attributes like width, surface composition, steepness, and shared traffic, Open Sidewalks provides routing directions personalized to the user’s unique disability needs.

Public Engaged!

21 cities working to improve pedestrian access

1 million sidewalk labels provided by users

More than 10 mapathons in the past year

Physical Computing for Accessibility

Physical computing, the combination of consumer-grade fabrication and computing technology, enables participation for people with disabilities in multiple home and community contexts. Now widely available, physical computing technology includes 3D-modeling software and machines such as laser cutters, 3D-printers, knitting machines and programmable embroidery machines. These technologies are already making a demonstrable and significant impact on community living and participation for people with disabilities in the form of 3D-printed tactile maps, customized tactile interactions on devices, specialized tools for creating assistive technology.

Through a NIDILRR ARRT on Physical Computing in Community Living and Participation grant, we are training postdoctoral fellows to be leaders in rehabilitation research who can harness advances in physical computing and fabrication to enhance community living and participation with people
with disabilities.

Race, Disability & Technology

CREATE’s cross-campus Race, Disability, and Technology (RDT) initiative was established to support emerging research. In collaboration with six campus partners, the initiative awarded three RDT minigrants in 2023-24:

  • Professor Amy Ko for work on an accessible programming language
  • Ph.D. student Aashaka Desai for work on multilingual captioning
  • Ph.D. student Aaleyah Lewis for work examining the experiences of Black people with disabilities who use accessibility technologies.

Access, Equity and Inclusion

CREATE’s work includes efforts to improve data equity. Examples include our commentary on disability bias in biometrics; an autoethnographic study to test AI tools’ utility for accessibility; and development of a blocks-based language accessible to students with disabilities.


RESEARCH NEWS


  • CREATE at ASSETS 2024: Papers & Workshops

    September 25, 2024 CREATE faculty, students and alumni will have a large presence at the 2024 ASSETS Conference. It’ll be quiet on campus the week of October 28 with these folks in the Canadian province of Newfoundland and Labrador. If we missed any CREATE research, please email Liz Diether-Martin with the details. Papers and presentations Accessibility…

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  • Ability-Based Design Mobile Toolkit: Developer Support for Runtime Interface Adaptation

    Despite significant progress, most apps remain oblivious to their users’ abilities. To enable apps to respond to users’ situated abilities, CREATE researchers developed the Ability-Based Design Mobile Toolkit (ABD-MT). ABD-MT integrates with an app's user input and sensors to observe a user's touches, gestures, physical activities, and attention at runtime to measure and model these…

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  • CREATE awarded $4.6M for research on AI risks, opportunities for people with disabilities

    What risks do recent developments in artificial intelligence (AI) and generative artificial intelligence (GAI) pose for people with disabilities? And what opportunities might they offer for improving accessibility? For some time now, CREATE researchers have been exploring these pressing questions. We are excited to announce that CREATE has been awarded a five-year, $4.6 million grant…

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  • Feldner team funded to study health outcomes

    September 9, 2024 CREATE associate director Heather Feldner is leading research on the relationships between lived experiences of ableism, biases of healthcare providers, and both short- and long-term health outcomes. The collaboration, including researchers from the UW Department of Rehabilitation, the UW iSchool, and the University of Pittsburgh, is funded by a 5-year, $3.2 million…

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  • CREATE researchers find ChatGPT biased against resumes that imply disability, models improvement

    June 24, 2024 Generative Artificial Intelligence (GAI) tools can be useful and help people meet currently unaddressed access needs, but we need to acknowledge that risks such as bias exist, and be proactive as a field in finding accessible ways to validate GAI outputs. This is the takeaway from CREATE Ph.D. student Kate Glazko, who…

    Read more

All Research News

More information:

  • UW Tacoma’s commencement ceremony is scheduled for 9:30 a.m. on Friday, June 7, at the Tacoma Dome and will be streamed live here. Doors open 60 minutes in advance.
  • The June 8 Commencement ceremony in Seattle will be streamed online starting at 12:30 p.m. Doors to Husky Stadium open at 12:30 p.m. “Purple Carpet” programming begins at 12:30 p.m., followed by the procession of graduates at 1:30 p.m. and the Commencement ceremony at about 2 p.m.
  • UW Bothell will host the 33rd annual Commencement Ceremony at 11:45 a.m. Sunday, June 9, at T-Mobile Park in Seattle. Doors open one hour prior to the ceremony. A Graduate Hooding Ceremony will take place Saturday, June 8, on the UW Bothell sports field.

Physical computing, the combination of consumer-grade fabrication and computing technology, enables participation for people with disabilities in multiple home and community contexts. Now widely available, physical computing technology includes 3D-modeling software and machines such as laser cutters, 3D-printers, knitting machines and programmable embroidery machines. These technologies are already making a demonstrable and significant impact on community living and participation for people with disabilities in the form of 3D-printed tactile maps, customized tactile interactions on devices, specialized tools for creating assistive technology.

Through a NIDILRR ARRT on Physical Computing in Community Living and Participation grant, we are training postdoctoral fellows to be leaders in rehabilitation research who can harness advances in physical computing and fabrication to enhance community living and participation with people
with disabilities.