CREATE faculty, students, and partners collaborate on exciting breakthroughs in accessible technology—advancing inclusion and participation for people with disabilities.
We focus on enabling people with disabilities to be part of the creation process, giving people with disabilities the education, voice, inspiration, and opportunity to enter and move through their education and into professional settings. This inclusive approach helps realize the disability mantra “nothing about us without us” as we pursue our ultimate goal: creating an inclusive and accessible world.
Energetic production and leadership
CREATE’s high-impact research in accessible technology and experiences included an emphasis on AI. Active AI research projects are addressing ableism, communication tools, health and activities of daily living, physical spaces and fabrication, digital accessibility and visualization, and interaction support.
CREATE and I-LABS completed their joint
investigation into early childhood mobility aids and
their effects on children’s neurological development
and have begun publishing their results.
57 Papers
published by CREATE faculty, students, and postdocs in the 2023-24 academic year.
Research accolades
- CREATE faculty Amy J. Ko, Professor in the iSchool, was recognized as a Distinguished Member of the Association for Computing Machinery.
- A paper co-authored by CREATE Ph.D. student (now graduate!) Ather Sharif and CREATE faculty Katharina Reinecke and Jacob O. Wobbrock, about improving the functionality of VoxLens, received the Web4All Best Technical Paper Award.
- CREATE Associate Director Anat Caspi was awarded the 2023 Human Rights Educator Award from the Seattle Human Rights Commission.
Some of CREATE’s high-impact research emphasizes:
AI and Machine Learning Research
AI has enormous potential to support needs and ways of being for people with disabilities. CREATE researchers are thoughtfully exploring AI’s implications for people with disabilities so they are included in the development and use of AI products and so they are protected from AI biases. Active research projects are addressing ableism, communication tools, health and activities of daily living, physical spaces and fabrication, digital accessibility and visualization, and interaction support.
More about AI and Machine Learning Research at CREATE
Early Access and the Brain
How do early experiences with mobility technology impact brain development and learning outcomes? CREATE is partnering with UW I-LABS to answer this and other questions. This joint work will demonstrate that early access to mobility technology is a critical asset for development and learning and also contributes to CREATE’s goal of understanding and addressing historical perceptions of disability and assistive technology, which often serve to perpetuate exclusion despite legislation protecting individuals’ rights to mobility and technology.
Ongoing collaborations with Go Baby Go and HuskyAdapt are providing early childhood access to accessibility tools.
More about Early Access and the Brain Research at CREATE
Mobile Device and Desktop Accessibility
Mobile apps have become a key feature of everyday life, with apps for banking, work, entertainment, communication, transportation, and education, to name a few. But many apps remain inaccessible to people with disabilities who use screen readers or other assistive technologies. CREATE is working to support automated diagnosis and repair of mobile app accessibility failures for all mobile apps. CREATE faculty are also exploring other aspects of mobile app accessibility, such as creating better touch screens based on how people with disabilities actually interact.
- Collected at scale accessibility data from 312 apps over 16 months
- Conducted qualitative accessibility evaluation of 30 popular Android educational games
100,000 Downloads
of Pointing Magnifier, a desktop pointing aid that makes the mouse easier to use for people with limited fine motor function
Mobility, Indoors and Outdoors
Mobility is a precursor to community living and engagement and is a critical equity issue. Two projects have been deployed in cities around the world:
Project Sidewalk uses deep learning and crowdsourcing to identify inaccessible sidewalks. Toward that effort, the team is developing scalable data collection methods to acquire sidewalk accessibility information via crowdsourcing, computer vision, and online map imagery. The data will be used to design, develop, and evaluate a novel set of navigation and map tools for accessibility.
Open Sidewalks seeks to make pedestrian ways, like sidewalks, first-class members of an open, routable transportation network. By collecting a connected network of path types with detailed attributes like width, surface composition, steepness, and shared traffic, Open Sidewalks provides routing directions personalized to the user’s unique disability needs.
Public Engaged!
21 cities working to improve pedestrian access
1 million sidewalk labels provided by users
More than 10 mapathons in the past year
Physical Computing for Accessibility
Physical computing, the combination of consumer-grade fabrication and computing technology, enables participation for people with disabilities in multiple home and community contexts. Now widely available, physical computing technology includes 3D-modeling software and machines such as laser cutters, 3D-printers, knitting machines and programmable embroidery machines. These technologies are already making a demonstrable and significant impact on community living and participation for people with disabilities in the form of 3D-printed tactile maps, customized tactile interactions on devices, specialized tools for creating assistive technology.
Through a NIDILRR ARRT on Physical Computing in Community Living and Participation grant, we are training postdoctoral fellows to be leaders in rehabilitation research who can harness advances in physical computing and fabrication to enhance community living and participation with people
with disabilities.
Race, Disability & Technology
CREATE’s cross-campus Race, Disability, and Technology (RDT) initiative was established to support emerging research. In collaboration with six campus partners, the initiative awarded three RDT minigrants in 2023-24:
- Professor Amy Ko for work on an accessible programming language
- Ph.D. student Aashaka Desai for work on multilingual captioning
- Ph.D. student Aaleyah Lewis for work examining the experiences of Black people with disabilities who use accessibility technologies.
Access, Equity and Inclusion
CREATE’s work includes efforts to improve data equity. Examples include our commentary on disability bias in biometrics; an autoethnographic study to test AI tools’ utility for accessibility; and development of a blocks-based language accessible to students with disabilities.
RESEARCH NEWS
Kim Ingraham — engineering assistive robotic devices for people with disabilities
March 25, 2025 CREATE faculty member Kim Ingraham designs personalized, adaptive control strategies for assistive robotic devices, such as exoskeletons and powered wheelchairs for people with disabilities. Her work aims to optimize and customize the technologies by making sure humans are in the device control and feedback loop. “Historically we have studied the way humans…
Student Minigrant Story: Assistive-Feeding Robot Tested in the Real World
March 17, 2025 A team of UW researchers has been working on increasing the accuracy and the finer social aspects of an assistive-feeding robot. ADA, for Assistive Dexterous Arm, consists of a robotic arm that can be affixed to a power wheelchair or other sturdy furniture and controlled by the user. Through a web app,…
CHI 2025: CREATE Papers and Presentations
March 24, 2025 Papers Presentations Workshops Student Games Papers, presentations, and workshops from CREATE researchers at CHI 2025, the ACM CHI conference on Human Factors in Computing Systems. We appreciate your patience as we continue to update this page. The conference takes place April 26 - May 1 in Yokohama Japan. Awards and honors Congratulations…
Funding and training opportunities - Winter 2025
January 21, 2025 We've rounded up some great opportunities for accessibility research, funding, and training. Most notably, deadlines are approaching for two CREATE grants: CREATE Seed funding For projects that push boundaries and try new things, or need opportunistic funding in response to a new student, collaboration, or flash of insight. Apply for seed funds…
Former CREATE postdoc Sasha Portnova talks about her experiences and inspirations
November 22, 2024 Dr. Alexandra (Sasha) Portnova, a postdoctoral researcher with CREATE in 2022-24, was interviewed about those experiences as a NIDILRR-funded fellow and about her work in rehabilitation research. In the National Rehabilitation Information Center interview, Portnova spoke about the value of the CREATE ARRT fellowship in transitioning from the overwhelming life as a…