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  • GazePointAR makes sense of spoken questions through eye gaze, gestures and past conversations

    8:32 pm

    May 31, 2024

    “What’s over there?” “How do I solve this math problem?”

    If you try asking a voice assistant (VA) like Siri or Alexa such questions you won’t get much information. While VAs are transforming human-computer interaction, they can’t see what you’re looking at or where you’re pointing. CREATE Ph.D. student Jaewook Lee has led an evaluation of GazePointAR, a fully-functional, context-aware VA for wearable augmented reality (AR) that uses eye gaze, pointing gestures, and conversation history to make sense of spoken questions. 

    Jaewook Lee wears an AR headset and points to a bag of chips on a store shelf. A speech bubble says “What is this?” while a pointer stretches from the headset to the chips Lee is pointing to.
    An example interaction with GazePointAR. The user’s query “What is this?” is automatically resolved by using
    real-time gaze tracking, pointing gesture recognition, and computer vision to replace “this” with “packaged item with text
    that says orion pocachip original,” which is then sent to a large language model for processing and the response read by a
    text-to-speech engine.

    Lee, along with advisor Jon E. Froehlich and fellow researchers, evaluated GazePointAR by comparing it to two commercial systems. The team also studied GazePointAR’s pronoun handling across three assigned tasks and its responses to participants’ own questions. In short, participants appreciated the naturalness and human-like nature of pronoun-driven queries, although sometimes pronoun use was counter-intuitive.

    Lee presented the team’s paper, GazePointAR: A Context-Aware Multimodal Voice Assistant for Pronoun Disambiguation in Wearable Augmented Reality, at CHI ‘24, sharing a first-person diary study illustrating how GazePointAR performs in the wild. The paper, whose authors also include Jun Wang, Elizabeth Brown, Liam Chu, and Sebastian S. Rodriguez, enumerate limitations and design considerations for future context-aware VAs.

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  • Taskar project helps pedestrians find accessible routes all over Washington state

    9:30 pm

    April 9, 2025

    AccessMap is an app and a collection of data sets that let pedestrians tailor routes for their accessibility needs and preferences. Coverage has been spreading across Washington state and now includes a new data set, called OS-CONNECT, for sidewalks and other paths statewide, from Forks on the Olympic Peninsula to Clarkston in the southeast.

    AccessMap was created in the Taskar Center for Accessible Technology (TCAT), which is led by CREATE associate director Anat Caspi. When it was launched in 2017, data was limited to parts of Seattle. Over the years, it has expanded to other cities near the Salish Sea, including Everett, Mount Vernon and Bellingham.

    “Not only are we including all sidewalks in Washington, which is huge, but we are engaging communities and planners in a massive effort to support data production and the maintenance of this resource long term, to make it sustainable and translatable to other institutions. This way states across the U.S. could start using it.”

    Anat Caspi, Director, Taskar Center and a CREATE associate director

    The Washington State Legislature (in House Bill 1125) assigned TCAT to build the OS-CONNECT data set, which the team completed well ahead of its projected 2027 goal. The team will now perform deep quality checks, work with the different communities to analyze and interpret what the data means to them, and engage citizens in actions that promote public participation in data and active transportation. 

    Interactive map of Washington state. Mapped cities and towns are outlined in grey.

    The same map, zoomed in to the Olympic Peninsula, east to Bellevue. The legend is open to show meaning of different route colors.

    The Taskar Center launched OS-Connect at its annual OpenThePaths conference in March. The conference brings together community members, advocates, planners, researchers and policymakers dedicated to expanding and sustaining pedestrian-friendly infrastructure.

    “No state has before used machine learning and human vetting to collect, in a consistent, standardized way, all of the pedestrian infrastructure in that state,” said Caspi, a research principal in the Paul G. Allen School of Computer Science & Engineering, where TCAT is housed. “OS-CONNECT helps us answer the original question the state asked: ‘Who has access to frequent transit?’ And now we can answer many other questions, such as: ‘What type of access do people with diverse needs have to important services like grocery stores, schools and health care?’”

    The state compiled OS-CONNECT using TCAT’s OpenSidewalks model, which combines machine learning with human vetting to catalogue pedestrian infrastructure. For instance, using the data set through the AccessMap app, a person using a wheelchair can plan a route only on streets that have sidewalks, don’t have an incline of greater than 5% and have curb ramps for any intersections.

    The data can help local governments identify where sidewalks are in poor condition or missing. OS-CONNECT supports Walkshed, an accessibility app for urban planners, and  projects such as Complete Streets, a model for equitable infrastructure design, and Vision Zero, a Seattle project to end traffic deaths and serious injuries by 2030.

    https://youtu.be/vtszHHDNVWQ?si=btPkMl7GOB3iUFM5


    This article was excerpted from the UW News article by Stefan Milne. For more information, contact Caspi at uwtcat@uw.edu.

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  • Students: Apply for HuskyADAPT Leadership Positions

    9:56 pm

    April 7, 2025

    CREATE students are encouraged to join the HuskyADAPT leadership team through a variety of student chair positions. Applications are being accepted through Friday, April 18.

    Being on the leadership team involves approximately 5 hours per week of commitment, though this may vary based on your role and upcoming events. The HuskyADAPT chairs are the student leaders who plan and facilitate all HuskyADAPT events, as demonstrated at the Spring Community Meeting.

    HuskyADAPT student executive chairs

    Coordinates Student Exec Board meetings, serves as the main HuskyADAPT contact, communicates with faculty advisors, organizes finances and spearheads funding applications, and mentors/supports other officers. Useful skills/experiences include leadership (especially previous leadership with HuskyADAPT), communication, organization, and event management.

    Manages HuskyADAPT budgets, approving purchases, applying for new funding opportunities, organizing our yearly giving campaign, and compiling our annual report.

    Lead on-campus and off-campus toy adaptation efforts. Essential skills include the ability to plan and facilitate events (2 events per month, 20 to 50 people per event), expertise in toy adaptation, strong organizational skills, and patience. Helpful experiences include regular attendance at toy adaptation events. Toy adaptation chairs work closely together.

    Lead our Yellow Toy Club and help to foster a toy-adaptation community! Plan weekly Yellow Toy Club meetings, manage the club space, and lead twice a quarter Yellow Toy Fix It Events. Essential skills include expertise in toy adaptation and organization skills. Helpful experiences include regular attendance at toy adaptation events, Lead Toy Adapter certification, and has participated in Yellow Toy Club.

    Lead toy donation and distribution (including leading collaborations with toy library organizations such as the PNW Adapted Toy Library and a growing collaboration with King County Library System. Essential skills include expertise in toy adaptation and strong communication and organizational skills. Helpful experiences include regular attendance at toy adaptation events.

    Integrate the UW GoBabyGo Leadership team with HuskyADAPT. This may include coordinating volunteers and necessary logistics for GoBabyGo workshops, assisting with marketing development for the GoBabyGo program and workshops, supporting the GoBabyGo design team, and general involvement with the GoBabyGo Leadership team. Helpful experiences/skills include knowledge of the national GoBabyGo organization, ability to plan and lead events, and passion for inclusion and importance of early mobility for children with disabilities. Previous toy or car adaptation experience or electrical/wiring experience a plus! This position will also require additional planning meetings with the Co-directors of UW GoBabyGo from Rehab Medicine, Shawn Rundell and Heather Feldner.

    Lead student design projects that tackle accessibility challenges in our community. This includes determining suitable design projects, creating design teams, and mentoring and teaching technical skills to design teams. Essential skills include design knowledge, human-centered design experience, and organizational skills. Recommended prior experience in a human-centered design or HuskyADAPT Design Team.

    Lead communications! Manage and update the HuskyADAPT website and social media pages (Twitter, Instagram), create flyers about events occurring throughout the year, and send the bi-weekly emails. Helpful skills include graphic design, social media skills, organization and communication skills.

    Lead outreach through partnerships with K-12 students, industry partners, and clinical partners. Note that this includes all toy adaptation and design events held offcampus as well as on-campus K-12 outreach such as tours and Discovery Days. Help connect us with other organizations on campus, such as CREATE and the D-Center. Attend monthly Engineering Student Council meetings and CREATE events. Lead special events, like our twice-a-year Design-a-thon and Design Showcases. Essential skills include ability to plan and facilitate events, expertise in toy adaptation, and strong organizational and communication skills. Helpful experiences include enjoying teaching and working with children.

    Don't miss this opportunity to get more involved in CREATE and help HuskyADAPT continue its impactful work!


    Apply Now

    Why get involved?

    HuskyADAPT is a student organization, supported by CREATE, that collaborates with individuals with disabilities and community partners on design projects. They provide adapted toys and devices for free to the local community, create low-tech adaptive technologies such as adapted books and low-cost switches, and offer education on accessible design on campus and in the community.

    Skill Development: Gain hands-on experience in accessible design, project management, mentoring, and community outreach.

    Networking: Connect with professionals, community partners, and fellow students passionate about accessibility.

    Leadership Experience: Enhance your leadership skills by taking on roles such as toy donation chair, student executive chair, or outreach chair, which are well-suited to graduate student schedules and responsibilities.

    As a current CREATE Ph.D. student and long-time HuskyADAPT leader, I appreciate the opportunity to be involved in the local disability community AND teach others about accessibility. As someone who does research with a lot of local families and young children, I always share HuskyADAPT as a resource to them as well.

    Mia Hoffman

    Mia Hoffman is smiling while standing on a sunny terrace on the UW Seattle campus. She has long blond hair and is wearing a striped jacket.

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  • CHI 2025: CREATE Papers and Presentations

    10:52 pm

    March 24, 2025

    Papers, presentations, and workshops from CREATE researchers at CHI 2025, the ACM CHI conference on Human Factors in Computing Systems. We appreciate your patience as we continue to update this page.

    The conference takes place April 26 - May 1 in Yokohama Japan.

    Awards and honors

    Congratulations to these 2025 ACM SIGCHI honorees:

    • James Fogarty, a CREATE associate director, elected to the ACM SIGCHI Academy Class of 2025.
    • Cecilia Aragon, a new CREATE faculty member, received a SIGCHI Special Recognition for "establishing human-centered data science as a new field bridging HCI and data science, demonstrating its impact through applications from astrophysics to energy systems."
    • UW colleagues Kate Starbird (elected to the SIGCHI Academy); Nadya Peek (Special Recognition); Alexis Hiniker (Societal Impact Award).

    Papers

    A Stakeholder Value Framework for Augmentative and Alternative Communication

    Annuska Zolyomi (CREATE faculty), Varsha Koushik, Dinara Asyet, Linh H. Huynh.

    "A Tool for Freedom": Co-Designing Mobility Aid Improvements Using Personal Fabrication and Physical Interface Modules With Primarily Young Adults

    Jerry Cao (CREATE Ph.D. student), Krish Jain, Julie Zhang, Yuecheng Peng, Shwetak N Patel, Jennifer Mankoff (CREATE Director).

    Accessibility for Whom? Perceptions of Mobility Barriers Across Disability Groups and Implications for Designing Personalized Maps

    Chu Li (CREATE Ph.D. student), Rock Yuren Pang (CREATE Ph.D. student), Delphine Labbé, Yochai Eisenberg, Maryam Hosseini, Jon E. Froehlich (CREATE associate director).

    Autoethnographic Insights from Neurodivergent GAI "Power Users"

    Kate S. Glazko (CREATE Ph.D. student), JunHyeok Cha, Aaleyah Lewis (CREATE Ph.D. student), Ben Kosa, Brianna L. Wimer, Andrew Zheng, Roy Zheng, Jennifer Mankoff (CREATE Director).

    Cultivating Computational Thinking and Social Play Among Neurodiverse Preschoolers in Inclusive Classrooms

    Maitraye Das (former CREATE postdoc), Megan Tran, Amanda Chih-han Ong, Julie A Kientz (CREATE faculty), Heather Feldner (CREATE associate director).

    Deploying and Examining Beacon for At-Home Patient Self-Monitoring With Critical Flicker Frequency

    Richard Li (CREATE Ph.D. student), Philip Vutien; Sabrina Omer, Michael Yacoub, George Ioannou, Ravi Karkar, Sean A Munson, James Fogarty (CREATE associate director).

    Exploring AI-Based Support in Speech-Language Pathology for Culturally and Linguistically Diverse Children

    Aaleyah Lewis (CREATE Ph.D. student), Aayushi Dangol; Hyewon Suh; Abbie Olszewski; James Fogarty (CREATE associate director); Julie A. Kientz (CREATE faculty).

    Exploring Reduced Feature Sets for American Sign Language Dictionaries

    Ben Kosa, Aashaka Desai (CREATE Ph.D. student), Alex X Lu, Richard E Ladner (CREATE Director for Education Emeritus), Danielle Bragg.

    "I want to think like an SLP": A Design Exploration of AI-Supported Home Practice in Speech Therapy

    Aayushi Dangol, Aaleyah Lewis (CREATE Ph.D. student), Hyewon Suh, Xuesi Hong, Hedda Meadan, James Fogarty (CREATE associate director), Julie A. Kientz (CREATE faculty).

    Inaccessible and Deceptive: Examining Experiences of Deceptive Design with People Who Use Visual Accessibility Technology

    Aaleyah Lewis (CREATE Ph.D. student), Jesse J. Martinez (CREATE Ph.D. student), Maitraye Das (CREATE Ph.D. graduate), James Fogarty (CREATE associate director).

    "It Brought Me Joy": Opportunities for Spatial Browsing in Desktop Screen Readers

    Arnavi Chheda-Kothary (CREATE Ph.D. student), Ather Sharif (CREATE Ph.D. graduate), David Angel Rios, Brian A. Smith.

    NightLight: Passively Mapping Nighttime Sidewalk Light Data for Improved Pedestrian Routing

    Joseph Breda, Daniel Campos Zamora (CREATE Ph.D. student), Shwetak N Patel, Jon E. Froehlich (CREATE associate director).

    ScreenAudit: Detecting Screen Reader Accessibility Errors in Mobile Apps Using Large Language Models

    Mingyuan Zhong (CREATE Ph.D. student), Ruolin Chen, Xia Chen, James Fogarty (CREATE associate director), Jacob O. Wobbrock, (CREATE associate director).

    Shifting the Focus: Exploring Video Accessibility Strategies and Challenges for People With ADHD

    Lucy Jiang (CREATE Ph.D. student), Woojin Ko, Shirley Yuan, Tanisha Shende, Shiri Azenkot

    SPECTRA: Personalizable Sound Recognition for Deaf and Hard of Hearing Users through Interactive Machine Learning

    Steven M. Goodman (CREATE Ph.D. graduate), Emma McDonnell (CREATE Ph.D. graduate), Jon E. Froehlich (CREATE associate director), Leah Findlater (CREATE associate director).

    Supporting Mobile Reading While Walking With Automatic and Customized Font Size Adaptations

    Junhan Kong (CREATE Ph.D. student), Jacob O. Wobbrock, (CREATE associate director), Tianyuan Cai, Zoya Bylinskii.

    Toward Language Justice: Exploring Multilingual Captioning for Accessibility

    Aashaka Desai (CREATE Ph.D. student), Rahaf Alharbi; Stacy Hsueh, (CREATE postdoctoral researcher), Richard E. Ladner (CREATE Director for Education Emeritus), Jennifer Mankoff (CREATE Director).

    Understanding the LLM-ification of CHI: Unpacking the Impact of LLMs at CHI Through a Systematic Literature Review

    Rock Yuren Pang (CREATE Ph.D. student), Hope Schroeder, Kynnedy Simone Smith, Solon Barocas, Ziang Xiao, Emily Tseng, Danielle Bragg.

    Understanding the Training Experiences of Competitive Skiers with Tetraplegia

    Tamanna Motahar (CREATE postdoctoral researcher), YeonJae Kim, Eden Fisher, Jason Wiese (past CREATE visiting faculty). 

    “We do use it, but not how hearing people think”: How the Deaf and Hard of Hearing Community Uses Large Language Model

    Shuxu Huffman, Kelly Avery Mack (CREATE Ph.D. graduate), Haotian Su, Qi Wang, Raja Kushalnagar.

    "What Would I Want to Make? Probably Everything": Practices and Speculations of Blind and Low Vision Tactile Graphics Creators

    Gina Clepper (CREATE Ph.D. student), Emma McDonnell (CREATE Ph.D. graduate), Jon E. Froehlich (CREATE associate director), Leah Findlater (CREATE associate director).

    Wordplay: Accessible, Multilingual Interactive Typography. ACM SIGCHI Conference on Human Factors in Computing Systems

    Amy J. Ko (CREATE faculty), Carlos Aldana Lira, Isabel Amaya.

    Presentations

    To be announced

    Workshops

    To be announced

    Student Games Competition

    Accepted entries in the Student Games Competition (SGC) are the top 10 finalists from two tracks: Transformative and Transgressive Play and Innovative Interfaces. Entries will be further judged at the conference, and a winner chosen for each track. 

    OURCADE: A Game to Solve Real-World Game Accessibility Puzzles
    Jesse Martinez | Transformative and Transgressive Play track

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  • Two Research Fellowships on Accessibility from UW Population Health

    4:57 pm

    February 27, 2025

    The UW’s Population Health Initiative announced two fellowships that may be of interest to CREATE graduate and undergraduate students.

    Accessibility of King County parks

    Graduate and undergraduate students from all UW schools and colleges are encouraged to apply for the Population Health Applied Research Fellowship on the accessibility of King County Parks. The Summer 2025 fellowship team will collaborate with the King County Demographer and King County Parks to assess park accessibility.

    This paid fellowship program offers training in data analysis techniques as well as in research and presentation skills, while they develop a work product for an external partner. Students will combine quantitative methods with field research to provide insights into physical access networks around parks, helping prioritize improvements to ensure all residents can enjoy these green spaces.

    The UW’s Population Health Initiative is partnering with the university’s Center for Studies in Demography & Ecology to offer the fellowships.

    Virtual Study Assistant leveraging AI

    Four fellows will be selected from a variety of disciplines to investigate projects focused on finding innovative ways to maintain the balance between financial sustainability and social impact. Of particular interest:

    Virtual Study Assistant for Potential Research Participants, a bilingual virtual study assistant that seeks to support recruitment and screening in research studies, leveraging AI to improve accessibility and reduce resource needs while ensuring careful consideration of potential biases in machine translations.

    The Population Health Initiative is partnering with the UW’s Buerk Center for Entrepreneurship and CoMotion to offer its summer Social Entrepreneurship Fellows Program.

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