News

Your Review & Comments Wanted: Proposed Federal Accessibility Standards

August 11, 2023

A proposal for new digital accessibility guidelines for entities receiving federal funds was released for review by the U.S. Department of Justice (DOJ) on August 4, 2023.  Anyone affected by these guidelines has 60 days — through Tuesday, October 3, 2023 — to comment.

The DOJ is still trying to decide exactly what the rule should say, how quickly public entities should improve digital accessibility, and what exceptions to allow. For example, the current rule states that course content posted on a password-protected website (such as a learning management system (LMS) like Canvas) does not have to be made accessible until a student with a disability needs access to that content. If a student registers for the course, or transfers into it, then the course content has to be made fully accessible to all disabilities by the start of the term or within 5 days (if the term has already started). In addition, the course needs to stay accessible over time.

CREATE Director Jennifer Mankoff summarizes some of the most important aspects of the proposed rule in a Guide to Reviewing and Commenting that includes many of the the questions posed by the DOJ, with additional questions to consider from Mankoff. This guide is not meant to direct your comments, rather to facilitate and encourage your review. Whatever your viewpoint on the questions raised, the DOJ should hear from you

We strongly urge you to review the guidelines and submit your comments. If you have any questions, reach out to CREATE at create-contact@uw.edu.

Proposed Federal Accessibility Standards: CREATE’s Guide to Reviewing and Commenting

A proposal for new digital accessibility guidelines for entities receiving federal funds was released for review by the U.S. Department of Justice on August 4, 2023. Anyone affected by these guidelines had until October 3, 2023 to comment.

  • CREATE’s official response, in collaboration with colleagues within the UW and at peer institutions, is posted on the DOJ site temporarily.
  • The response is available as an accessible and tagged PDF document (53 pages).
  • If you have any questions, reach out to CREATE at create-contact@uw.edu.

August 2023 announcement

Note that the comment period has ended.

The U.S. Department of Justice (DoJ) is proposing new requirements for digital accessibility for the Americans with Disabilities Act (ADA). Their goal is to provide public entities with clear and concrete standards for how to fulfill their obligations under the Americans with Disabilities Act Title II Regulations. The goal of these new standards is to ensure public entities provide equal access to all services, programs, and activities that are provided via the web and mobile apps. 

These standards impact mobile apps, websites, and course materials created by and for government bodies, including public schools (K-12 and universities), and public services of all kinds.

Below, we have tried to summarize some of the most important aspects of the proposed rule and to explain them. However, in summarizing we have naturally emphasized things we think are important. Some of the topics the rule touches on that we summarize below include the proposed timeline for making digital content accessible; the proposed rules impacting K-12 and college/university course content; what standards should be met for digital content to be accessible for websites, apps, and live audio captioning; and how compliance should be assessed

Note that submitted comments are publicly available online at: DOJ-CRT-2023-0007 on www.regulations.gov.

roposed rule, but the DOJ has asked a number of very specific questions that you might want to comment on.

Notable questions, highlighted

We highlight several of the DOJ questions below, labeled with the Question # that the DOJ uses for them. You will see that we present these questions out of order – we present them in the order that made sense to us when we summarized this proposed rule. You can read the whole proposed rule and all the questions, in order, on the posting of Docket (DOJ-CRT-2023-0007) on www.regulations.gov. Sometimes we write Question to Consider before a question; these are questions we think you might want to comment on even though the DOJ did not ask about them.

Why submit comments?

The DOJ is still trying to decide exactly what the rule should say, how quickly public entities should improve digital accessibility, and what exceptions to allow. For example, the current rule states that course content posted on a password-protected website (such as a learning management system (LMS) like Canvas) does not have to be made accessible until a student with a disability needs access to that content. If a student registers for the course, or transfers into it, then the course content has to be made fully accessible to all disabilities by the start of the term or within 5 days (if the term has already started). In addition, the course needs to stay accessible over time.

If you agree with this, you might want to say so in your comments, because someone else might think this is unreasonable, and the DOJ should hear from both sides. But you might disagree, in which case you should also comment.  

What are the new standards about?

These standards affect web content and mobile apps. These are very broadly defined and include almost any digital content that is important to interacting with public entities. 

Web content is defined as “information or sensory experience that is communicated to the user by a web browser or other software. This includes text, images, sounds, videos, controls, animations, navigation menus, and documents.” It also includes things like web content posted on social media apps, to the extent possible (for example, if the app supports it, the public entity should add image descriptions to images it posts).


Question 1: The DOJ’s definition of “conventional electronic documents” consists of an exhaustive list of specific file types. Should the DOJ instead craft a more flexible definition that generally describes the types of documents that are covered or otherwise change the proposed definition, such as by including other file types (e.g., images or movies), or removing some of the listed file types?


Mobile applications, or “apps,” are defined as “software applications that are designed to be downloaded and run on mobile devices such as smartphones and tablets.” A public entity may use a mobile app that someone else designed and built (an “external mobile app”); in this case it still needs to be accessible. 


Question 25: What types of external mobile apps, if any, do public entities use to offer their services, programs, and activities to members of the public, and how accessible are these apps? … should [these apps be exempt]? If so, should this exception expire after a certain time, and how would this exception impact persons with disabilities.


Timeline for making web content and mobile apps accessible

Almost any content or app that is important to interacting with a public entity has to be made accessible within 2 years of the date when the rule becomes official, regardless of whether a disabled person asks for it or is known to be using that content or app. For public entities that serve a small number of people (<50,000), the proposed deadline is 3 years. For example, a small county police department in a county with <50,000 people would have 3 years. However only truly independent entities qualify for this exception. For example, the same policy department in a county with >50,000 people would only have two years; similarly a small public school in a large county would only have two years.

If a public entity feels this would be too costly, under the proposed rule they must prove this and they still have to do as much as possible, “to the maximum extent possible” to support their disabled constituents.


Question 4: What compliance costs and challenges might small public entities face in conforming with this rule? … [do they have internal staff for addressing accessibility? If they have recently addressed accessibility, how much did that cost?]

Question 5: Should the DOJ adopt a different WCAG version or conformance level for small entities or a subset of small entities?


Exemptions

The new rule does include some exceptions, meaning it allows some content to be inaccessible. However, when a disabled person needs the inaccessible content, existing regulations implementing title II of the ADA may come into effect, typically requiring the content to be made accessible.

Exemptions

The new rule does include some exceptions, meaning it allows some content to be inaccessible. However, when a disabled person needs the inaccessible content, existing regulations implementing title II of the ADA may come into effect, typically requiring the content to be made accessible.

Archived and pre-existing non-web documents

The following exemptions are intended to reduce the burden of the new rule for large collections of rarely used documents:

  • Archived content not in active use
  • Pre-existing non-web documents

The DOJ has several questions about these exemptions (see Questions 15, 16, 17, 18, 19, and 20) which relate to how such content is currently used, where it is posted, and how these exemptions would impact people with disabilities.


Course content

Generally speaking, course content (such as a public syllabus or handout) has to be made accessible. However, course content inside a password protected website such as a learning management system (for both K-12 schools and colleges/universities) is exempted if the content is only available specifically to admitted students enrolled in the relevant course (and disabled parents, in the case of K-12 materials). 

Once an institution knows, or should have known that a student (or, for K-12 courses, parent) with a disability is enrolled in the course, “all existing course content must be made fully accessible by the [start of the academic term] for that course… New content added throughout the term for the course must also comply… at the time it is added to the website.”

Under today’s interpretation of the ADA, transferring to a course during the add/drop period or from a waitlist often means that the course is less accessible. The DOJ guidelines address this, requiring in these cases that course material is made accessible within five business days of the student’s enrollment. The DOJ also requires “auxiliary aids and services… that enable the student with a disability to participate” while a course is being made accessible. Notably, the relevant material would need to be fully accessible to all disabilities, “not merely the criteria related to that student or parent’s disability.

Importantly, the obligation to make the course content accessible is “ongoing for the duration of the course” and “as long as that content is available to students on the password-protected course website.” It is not clear whether this applies to future offerings of the same course, as typically use of an LMS involves creating a “new” password-protected site for each offering.

The DOJ has a lengthy analysis of tangible and intangible benefits of this ruling, as well as expected costs. They estimate that “By the end of year four (two years after postsecondary schools begin to remediate course content), 96 percent of courses offered by public four-year and postgraduate institutions and 90 percent of courses offered by community colleges will have been remediated. They further estimate that postsecondary institutions will finish remediation on their own to preempt requests in the following year.” They have similar estimates about K-12 education.


Question to consider: Should the “the duration of a course” apply to a single offering of a course for a single term, or all offerings of that course in all terms (even if a separate LMS site, with a separate password, was created for each offering)? How might this impact the likelihood that most courses are fully accessible within four years?

Question to Consider: Do  you agree that the proposed rule will increase course accessibility to include 96% of courses? How might the variable representation of people with disabilities across fields impact this? For example, people with disabilities are particularly under-represented in STEM fields, where diagrams and math equations are often particularly inaccessible. What could be changed about the proposed rule to make this prediction more likely to come true?


The DOJ also has several questions; we highlight some of them below. We have combined the questions for K-12 and post-secondary educational institutions by referring to [public educational institutions] since the primary difference is that parents with disabilities trigger the need to make documents in the case of K-12 education only. 


Question 27 & 36: How difficult would it be for [public educational institutions] to comply with this rule in the absence of this exception?

Question 28 & 37: What would the impact of this exception be on people with disabilities?

Question 33 & 42: How long would it take to make course content available on a public entity’s password-protected or otherwise secured website for a particular course accessible, and does this vary based on the type of course? Do students need access to course content before the first day of class? How much delay in accessing online course content can a student reasonably overcome in order to have an equal opportunity to succeed in a course, and does the answer change depending on the point in the academic term that the delay occurs?

Question 35 & 44: Should the DOJ consider an alternative approach, such as requiring that all newly posted course content be made accessible on an expedited time frame, while adopting a later compliance date for remediating existing content?


This includes third party content. For example, a website for practicing math problems provided, if required to complete coursework, would need to be accessible. The rules do not specifically mention textbooks. However the DOJ asks:


Question 26: Are there particular issues relating to the accessibility of digital books and textbooks that the DOJ should consider in finalizing this rule? Are there particular issues that the DOJ should consider regarding the impact of this rule on libraries?

Question to Consider: Has textbook accessibility been a barrier to accessing courses? What are some examples of problems you’ve encountered? How common are these problems? What could help?


Other exemptions

The DOJ also exempts linked 3rd party information (if it is not providing a direct service) and individualized, password-protected documents (such as personal utility bills). However it specifies that if these documents have deadlines associated with them, and are not accessible, they need to adjust their deadlines “to ensure that a person with a disability has equal access to its services, programs, or activities.” The DOJ asks about whether proper processes are in place:


Question to Consider: How might a delay in receiving an accessible document affect you? For example, could it affect whether you receive care services, money for food, or healthcare services that could cause harm if delayed? If you think this is a concern, what would be a reasonable deadline for receiving these documents?

Question 46: Do public entities have adequate systems for receiving notification that an individual with a disability requires access to an individualized, password-protected conventional electronic document? What kinds of burdens do these notification systems place on individuals with disabilities and how easy are these systems to access? Should the DOJ consider requiring a particular system for notification or a particular process or timeline that entities must follow when they are on notice that an individual with a disability requires access to such a document?


How is “accessible” defined?

The ADA has always included digital accessibility. However, a lack of specific standards in the past has left public entities to define for themselves what compliance looks like. The result has been a lack of consistent attention to accessibility. According to the DOJ, “voluntary compliance … has been insufficient in providing access.”

Now, the DOJ is requiring public entities to follow the Web Content Accessibility Guidelines (WCAG)version 2.1, at the AA level. This is a carefully tested web standard which has recently been expanded to touch on mobile accessibility needs as well. 


Question 3: Are there technical standards or performance standards other than WCAG 2.1 that the Department should consider? … If so, what is a reasonable time frame for State and local compliance with WCAG 2.2 and why? Is there any other standard that the Department should consider, especially in light of the rapid pace at which technology changes?


The DOJ notes that “the Access Board’s section 508 standards include additional requirements applicable to mobile apps that are not in WCAG 2.1 [including]: interoperability requirements to ensure that a mobile app does not disrupt a device’s assistive technology for persons with disabilities (e.g., screen readers for persons who are blind or have low vision); requirements for mobile apps to follow preferences on a user’s phone such as settings for color, contrast, and font size; and requirements for caption controls and audio description controls that enable users to adjust caption and audio description functions.


Question 8: Is WCAG 2.1 Level AA the appropriate accessibility standard for mobile apps? Should the Department instead adopt another accessibility standard or alternative for mobile apps, such as the requirements from section 508 discussed above?


The DOJ also notes that this includes captioning of “live audio,” such as in real-time presentations. They note that many meetings have moved online since the start of the COVID-19 pandemic, making live audio captioning “even more critical for individuals with certain types of disabilities to participate fully in civic life.” Proper live audio captioning includes speaker identification as well as accurate transcription of spoken text, sound effects, and other significant audio. Live audio captioning of this sort cannot be automated, and the DOJ is concerned about costs. They ask:


Question 13: Should the Department consider a different compliance date for the captioning of live-audio content in synchronized media or exclude some public entities from the requirement?

Question 14: What types of live-audio content do public entities and small public entities post? What has been the cost for providing live-audio captioning?


Finally, the DOJ notes that “WCAG 2.1 can be interpreted to permit the development of two separate websites—one for individuals with relevant disabilities and another for individuals without relevant disabilities—even when doing so is unnecessary and when users with disabilities would have a better experience using the main web page.” They rightly point out that this raises “concerns about user experience, segregation of users with disabilities, unequal access to information, and maintenance”. Thus the proposed rule explicitly states that parallel development of a separate website, document or app is “permissible only where it is not possible to make websites and web content directly accessible due to technical limitations (e.g., technology is not yet capable of being made accessible) or legal limitations (e.g., web content is protected by copyright).”  They go on to ask:


Question 49: Would allowing [a separate alternate version of a website, document, or app] due to technical or legal limitations result in individuals with disabilities receiving unequal access to a public entity’s services, programs, and activities?


How will compliance be measured?

The DOJ has many questions about the best way to measure compliance. The DOJ acknowledges that a public entity might reasonably not be in full compliance with all of WCAG 2.1’s AA standards at all times. This is because web content changes frequently, assessments may not always agree, and may include thousands of pages of content, making compliance more difficult than ensuring access to, say, “a town hall that is renovated once a decade…. The Department also believes that slight deviations from WCAG 2.1 Level AA may be more likely to occur without having a detrimental impact on access than is the case with the ADA Standards. Additionally, it may be easier for an aggrieved individual to find evidence of noncompliance with WCAG 2.1 Level AA than noncompliance with the ADA Standards, given the availability of many free testing tools and the fact that public entities’ websites can be accessed from almost anywhere.” 

They discuss several alternatives that could allow for the necessity of slight deviations and short periods of noncompliance while still promoting high compliance overall, including a percentage-based standard (which may be difficult to implement, and may need to weight different aspects of WCAG 2.1 differently to achieve equity); a standard based on policies for feedback, testing and remediation (which may be inconsistently applied); or “organizational maturity” meaning the organization can show it has a robust accessibility program in place (which may not translate to full accessibility or compliance). They solicit commentary on compliance: 


The DOJ asks what evidence an allegation of noncompliance requires (Question 50); Whether organizational feedback practices, testing policies, remediation practices, or organizational maturity should matter in assessing compliance (Questions 51, 55, 58). The DOJ also asks about what specific feedback practices, testing policies, remediation policies, and level of organizational maturity are needed (Questions 52, 53, 54, 59). They also ask:

Question 62: Should the Department address the different level of impact that different instances of nonconformance with a technical standard might have on the ability of people with disabilities to access the services, programs, and activities that a public entity offers via the web or a mobile app? If so, how?


To conclude, the DOJ’s proposed rule covers a number of topics that are of great importance to people with disabilities. We strongly urge you to comment on the rule.

If you have any questions, reach out to CREATE at create-contact@uw.edu.

CREATE Open Source Projects Awarded at Web4All

July 6, 2023

CREATE researchers shone this spring at the 2023 Web4All 2023 conference that, in part, seeks to “make the internet more accessible to the more than one billion people who struggle to interact with digital content each day due to neurodivergence, disability or other impairments.” Two CREATE-funded open source projects won accolades.

Best Technical Paper award:
Understanding and Improving Drilled-Down Information Extraction from Online Data Visualizations for Screen-Reader Users

Authors: Ather Sharif, Andrew Mingwei Zhang, CREATE faculty member Katharina Reinecke, and CREATE Associate Director Jacob O. Wobbrock

Built on prior research to develop taxonomies of information sought by screen-reader users to interact with online data visualizations, the team’s research used these taxonomies to extend the functionality of VoxLens—an open-source multi-modal system that improves the accessibility of data visualizations—by supporting drilled-down information extraction. They assessed the performance of their VoxLens enhancements through task-based user studies with 10 screen-reader and 10 non-screen-reader users. Their enhancements “closed the gap” between the two groups by enabling screen-reader users to extract information with approximately the same accuracy as non-screen-reader users, reducing interaction time by 22% in the process.

Accessibility Challenge Delegates’ Award:
UnlockedMaps: A Web-Based Map for Visualizing the Real-Time Accessibility of Urban Rail Transit Stations

Authors: Ather Sharif, Aneesha Ramesh, Qianqian Yu, Trung-Anh H. Nguyen, and Xuhai Xu

Ather Sharif’s work on another project, UnlockedMaps, was honored with the Accessibility Challenge Delegates’ Award. The paper details a web-based map that allows users to see in real time how accessible rail transit stations are in six North American cities, including Seattle, Toronto, New York and the Bay Area. UnlockedMaps shows whether stations are accessible and if they are currently experiencing elevator outages. Their work includes a public website that enables users to make informed decisions regarding their commute and an open source API that can be used by developers, disability advocates, and policy makers for a variety of purposes, including shedding light on the frequency of elevator outages and their repair times to identify the disparities between neighborhoods in a given city.

Read more

Accessible Technology Research Showcase – Spring 2023

June 30, 2023

Poster session in progress, with 9 or so posters on easels in view and student presenters talking to attendees.

In June 2023, CREATE and HuskyADAPT co-hosted a showcase — and celebration — of outstanding UW research on accessible technology. The showcase featured poster presentations, live demonstrations by our faculty, students, and researchers and was altogether vibrant and exciting. Over 100 attendees viewed 25 projects, presentations, and posters.

Congratulations and appreciation to CREATE Engagement and Partnerships Manager Kathleen Quin Voss and HuskyADAPT Student Executive Chair Mia Hoffman for putting on an amazing research showcase!

Read Project Descriptions


Accessible card games: Switch scanning-enabled card holder and dispenser

Project lead: Katrina Ma

While playing card games, individuals with motor disabilities or limited hand and finger use experience a lack of confidentiality, frustration having to depend on a caregiver, and difficulty connecting with other players. Our team aims to create a simple, universal, user-friendly, and affordable device that allows individuals with motor disabilities to independently hold and play cards.




Our idea is to incorporate switch-scanning technology in a device that can hold up to twelve cards and allow the user to dispense a chosen card to other players at the click of a switch. The device has a universal jack to accommodate users' own switches.

Accessisteer

Project lead: Michelle Jin

In order to provide a comfortable bike-riding experience to a child with hemiplegia, our mission is to create seat, handlebar, and stability modifications to a commercially available bicycle. This allows for cycling without the need for external assistance.

Adapted Ride-on Car+

Project lead: Mia Hoffman

Early self-initiated mobility is fundamental to a young child’s development. Adapted ride-on cars (ROCs) are an affordable alternative mobility option for young children with disabilities. We will be investigating the impact that control types has on a child’s directional control and engagement during play using ROCs that are joystick-controlled and manually steered.




Current ROCs depend on manual steering, which results in steering being difficult for a young child, especially with limited motor function. Modifications for ROCs that allow for joystick control are now becoming available, allowing the child to use a joystick for steering. We will be investigating the impact that control types has on a child’s directional control and engagement during play using ROCs that are joystick-controlled and manually steered. To quantify the child’s device interaction, we have developed a custom data logger, the ROC+, using an Ardunio Nano 33 IoT. The data logger measures switch activation for the traditional ROC, steering wheel rotation or joystick position, wheel rotation, acceleration, and angular velocity. We can also measure when an adult has taken control of the device using a remote control. The ROC+ will be used in a forthcoming study to quantify a child’s driving ability and the relationship between a parent and a child while a child is learning to use a powered mobility device.

Blocks4All: A screen reader and switch accessible block-based programming environment

Project lead: Yitong Shan

Blocks4All is a block-based programming environment for all children including those with disabilities. It is accessible with VoiceOver, Switch Control, and Voice Control. Children can learn beginning programming concepts by placing blocks on the app to control the Dash robot.

Chronically Under-Addressed: Considerations for HCI Accessibility Practice with Chronically Ill People

Project lead: Kelly Mack and Emma McDonnell

Accessible design and technology could support the large and growing group of people with chronic illnesses. However, human computer interactions (HCI) has largely approached people with chronic illnesses through a lens of medical tracking or treatment rather than accessibility. We describe and demonstrate a framework for designing technology in ways that center the chronically ill experience.




First, we identify guiding tenets: 1) treating chronically ill people not as patients but as people with access needs and expertise, 2) recognizing the way that variable ability shapes accessibility considerations, and 3) adopting a theoretical understanding of chronic illness that attends to the body. We then illustrate these tenets through autoethnographic case studies of two chronically ill authors using technology. Finally, we discuss implications for technology design, including designing for consequence-based accessibility, considering how to engage care communities, and how HCI research can engage chronically ill participants in research.

Cultivating inclusive play and maker mindset among neurodiverse children in a preschool classroom

Project lead: Maitraye Das

Young neurodivergent children need equitable opportunities to co-engage in high quality learning activities alongside neurotypical peers from early childhood. While there has been critical movement toward increasing participation of neurodivergent children in classrooms, much of this work involve school-age kids (6 years or over), leaving open questions around how neurodivergent preschoolers of age 3-5 years might engage in collaborative play with and around technologies.




We aim to understand whether and how programmable toy robots (e.g., KIBO) can foster inclusive play and maker mindset among neurodiverse children in preschool classrooms.

We partnered with the Experimental Education Unit (EEU) at the UW Haring Center. We conducted our research in two preschool classrooms, each including 16 children between the ages of 3-5. Six to eight children in each classroom have neurodevelopmental conditions including autism, developmental delays, and speech difficulties. Our research activities center around supporting children in making and interacting with the toy robot called KIBO. Preliminary findings show that through careful and accessible adaptation of activities, KIBO could enhance understanding of cause of effect, trial and error, enthusiasm for making and imagination, and sense of collaboration (and at times competition and negotiation) among neurodiverse groups of children.

Design Principles for Robot-Assisted Feeding in Social Contexts

Project lead: Amal Nanavati

Social dining is a meaningful and culturally significant experience. For 1.8 million Americans with motor impairments who cannot eat without assistance, challenges restrict them from enjoying this social ritual. In this work, we identify the needs of participants with motor impairments during social dining and how robot-assisted feeding can address them. 




Following a community-based participatory research method, we worked with a community researcher with motor impairments throughout this study. We contribute (a) insights into how a robot can help overcome challenges in social dining and (b) design principles for creating robot-assisted feeding systems to facilitate meaningful social dining.

Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status

Project lead: Emma McDonnell

With improvements in automated speech recognition and increased use of videoconferencing, real-time captioning has changed significantly. This shift toward broadly available but less accurate captioning invites exploration of the role hearing conversation partners play in shaping the accessibility of a conversation to d/Deaf and hard of hearing (DHH) captioning users.




While recent work has explored DHH individuals’ videoconferencing experiences with captioning, we focus on established groups’ current practices and priorities for future tools to support more accessible online conversations.

Our study consists of three codesign sessions, conducted with four groups (17 participants total, 10 DHH, 7 hearing). We found that established groups crafted social accessibility norms that met their relational contexts. We also identify promising directions for future captioning design, including the need to standardize speaker identification and customization, opportunities to provide behavioral feedback during a conversation, and ways that videoconferencing platforms could enable groups to set and share norms.

The Effect of Increased Sensory Feedback from Neuromodulation and Exoskeleton use on Ankle Co-contraction in Children with Cerebral Palsy

Project lead: Charlotte Caskey

Children with cerebral palsy (CP) have altered gait that limits mobility through the activation of antagonistic muscle pairs simultaneously. This study will quantify changes in muscle co-contraction during walking with two devices that increase sensory feedback.




Children with cerebral palsy (CP) have altered gait that limits mobility. One hallmark of CP gait is increased muscle co-contraction, or the activation of antagonistic muscle pairs at the same time.This may contribute to increased energy expenditure and reduced physical activity for children with CP. Amplifying sensory feedback may help combat this by prompting more refined motor control and lead to reduced co-contraction with CP. The purpose of this study is to quantify changes in muscle co-contraction during walking with two devices that increase sensory feedback: an ankle exoskeleton with audiovisual feedback (Exo) and transcutaneous spinal cord stimulation (tSCS). The Exo provides increased haptic feedback targeting external sensory information while tSCS boost neural communication internally. We hypothesized that co-contraction would decrease when walking with spinal stimulation and the ankle exoskeleton. We compared changes in co-contraction of the biceps femoris and rectus femoris (BF/RF) and the tibialis anterior and soleus (TA/Sol)  with 1) no devices, 2) Exo only, 3) tSCS only, and 4) Exo+tSCS for 5 children with CP. We found that tSCS only led to the greatest reduction in TA/Sol co-contraction but Exo only and Exo+tSCS led to the greatest reductions in BF/RF co-contraction. This work is fundamental in helping us understand how children with CP respond within a single session of using these devices and how the devices might be used for longer term rehabilitation.

The Effects of Weakness, Contracture, and Altered Control on Walking Energetics During Crouch Gait

Project lead: Elijah Kuska

Cerebral palsy (CP) is the result of a pediatric brain injury that primarily alters control. However, individuals with CP often develop progressive, secondary impairments like weakness and contracture. Multi-modal impairments-that of control and morphology-impose complex restrictions on mobility and elevate energetics. This study seeks to utilize modeling, simulation, and machine learning to parse the relative effects of multi-modal impairments during non-disabled and CP gait, identifying the primary impairment driving elevated energetics.

Evaluating Customization of Remote Tele-operation Interfaces for Assistive Robots

Project lead: Vinitha Ranganeni

Mobile manipulator platforms, like the Stretch RE1 robot, make the promise of in-home robotic assistance feasible. For people with severe physical limitations, like those with quadriplegia, the ability to tele-operate these robots themselves means that they can perform physical tasks they cannot otherwise do themselves, thereby increasing their level of independence.




In order for users with physical limitations to operate these robots, their interfaces must be accessible and cater to the specific needs of all users. As physical limitations vary amongst users, it is difficult to make a single interface that will accommodate all users. Instead, such interfaces should be customizable to each individual user.

In this work we explore the value of customization of a browser-based interface for tele-operating the Stretch RE1 robot. More specifically, we evaluate the usability and effectiveness of a customized interface in comparison to the default interface configurations from prior work. We present a user study involving participants with motor impairments (N=10) and without motor impairments, who could serve as a caregiver, (N=13) that use the robot to perform mobile manipulation tasks in a real kitchen environment.

Our study demonstrates that no single interface configuration satisfies all users' needs and preferences. Users perform better when using the customized interface for navigation, but not for manipulation due to higher complexity of learning to manipulate through the robot. All participants are able to use the robot to complete all tasks and participants with motor impairments believe that having the robot in their home would make them more independent.

Exploring Virtual Whiteboard Sessions in Mixed Hearing Environments

Project lead: Shaun Kalweit

Traditional ideation processes have been challenged due to current hybrid work environments and reliance on telecommunication tools. Our sponsor, Microsoft Teams, offers a platform for collaborative work, including brainstorming with whiteboards. However, these virtual sessions pose accessibility issues for D/deaf and hard of hearing (DHH) individuals. This project aims to address the challenges faced by DHH users of Microsoft Teams Whiteboard during remote meetings and develop a solution to enhance inclusivity and accessibility.

GoBabyGo Modification

Project lead: Nadia Sanchez

The student engineers on this team will redesign a joystick control modification to a ride-on car for young children as well as develop an easy-to-follow assembly manual in order to make it easier for the GoBabyGo volunteers to assemble.

How Do People with Limited Movement Personalize Upper-Body Gestures?

Project lead: Momona Yamagami

Biosignal interfaces that use electromyography sensors, accelerometers, and other biosignals as inputs provide promise to improve accessibility for people with disabilities. However, generalized models that are not personalized to the individual’s abilities, body sizes, and skin tones may not perform well. Individualized interfaces that are personalized to the individual and their abilities could significantly enhance accessibility.




In this work, I discuss how personalized electromyography gesture interfaces can be personalized to each user's abilities and characterize personalized gestures for 25 participants with upper-body motor impairments. As biosignal interfaces become more commonly available, it is important to ensure that such interfaces have high performance across a wide spectrum of users.

HuskyADAPT: Switch Kit

Project lead: Jordan Huang

The current switch kit has concerns regarding accessibility, safety, and durability. Our project seeks to modify and enhance a switch kit that enables children with disabilities to engage in collaborative play, providing a safe, enjoyable, and inclusive experience for all.

An Interactive Mat for Inclusive Gross Motor Play

Project lead: Sabrina Lin

Our mission is to design an accessible solution that will accommodate diverse needs and encourage inclusivity, in addition to co-creating other educational models to establish an equitable learning environment for students with and without disabilities at the Experimental Education Unit, an inclusive early childhood school community associated with the University of Washington. We focused on creating an interactive sensory mat for children to play “Floor is Lava,” encouraging them to further develop their gross motor skills and play collaboratively.

Notably Inaccessible – Understanding Data Science Notebook (In)Accessibility

Project lead: Venkatesh Potluri 

Computational notebooks, tools that facilitate storytelling through exploration, data analysis, and information visualization, have become the widely accepted standard in the data science community both in academia and industry. While there is extensive research that investigates how data scientists use these notebooks, identifies their pain points, and enables collaborative data science practices, very little is known about the various accessibility barriers experienced by blind and visually impaired (BVI) notebook users.




We present findings from a large scale analysis of 100K Jupyter notebooks, showing that BVI notebook users may experience accessibility barriers due to authoring practices, data representations in these notebooks, and the incapability of  tools and infrastructures that are used to work with these notebooks. we make recommendations to improve accessibility of the artifacts of a notebook, suggest authoring practices, and propose changes to infrastructure to make notebooks accessible.

A Pilot Study of Sidewalk Equity in Seattle Using Crowdsourced Sidewalk Assessment Data

Project lead: Chu Li

We examine the potential of using large-scale open crowdsourced sidewalk data from Project Sidewalk to study the distribution and condition of sidewalks in Seattle, WA. While potentially noisier than professionally gathered sidewalk datasets, crowdsourced data enables large, cross-regional studies that would be otherwise expensive and difficult to manage.




As an initial case study, we examine spatial patterns of sidewalk quality in Seattle and their relationship to racial diversity, income level, built density, and transit modes. We close with a reflection on our approach, key limitations, and opportunities for future work.

Quantifying device and environment exploration during powered mobility use in toddlers

Project lead: Nicole Zaino

Toddlers with mobility disabilities and delays require the use of technology to access self-initiated mobility at an early age which is critical for development, mobility, and social interaction. My work is on investigating the toddler-device-environment relationship and interaction for toddlers learning how to navigate and explore with a pediatric powered mobility device (Permobil Explorer Mini).

Sports Chair

Project lead: Yusuke Maruo

Our mission is to create a towing device that significantly improves the Seattle Adaptive Sports Center’s basketball athletes’ ability to transport their sports chair using their daily chair.

Steering Modifications to Support On-time Powered Mobility Use

Project lead: Kate Bokowy

Adapted ride-on cars are a great mobility learning tool for young kids with disabilities, but they can be hard to steer. We have created 3D-printed steering modifications to make it easier for a child to turn the steering wheel using different modalities.

Toward Open and Shared Pedestrian Path Network Mapping and Assessment at Scale

Project lead: Ricky Zhang

Manual mapping of pedestrian path networks is often a challenging task due to the substantial data requirements and potential errors. In response, we’ve developed AI-powered automated tools that integrate diverse types of globally-available data for proactive generation and analysis of pedestrian path and network data, with a keen focus on accessibility considerations. The resulting pedestrian path network data is represented in a standardized format per the OpenSidewalks data schema, making it readily usable in downstream routing and analytic applications.

Wireless Switch for Accessible Play

Project lead: Spencer Madrid

Our mission is to create a viable wireless switch that is more affordable than commercially available switches and is adapted to increase accessibility in any situation.


Classification of light rail stations using semantic segmentation

Project lead: Anat Caspi

Welcome Mark Harniss, CREATE’s New Director for Education

June 13, 2023

CREATE is thrilled to have Mark Harniss as our new Director for Education. Harniss is an associate professor in the Department of Rehabilitation Medicine and director of the University Center for Excellence in Developmental Disabilities (UCEDD) and the Center for Technology and Disability. Until recently, he was the director of the Disability Studies Program but stepped down at the end of the 2023 academic year.

Mark Harniss a white man in his 50s with short brown hair and blue eyes wearing a dark polo shirt in front of fall-colored leaves.

Harniss’ professional background lies in special education and instructional technology, but his current focus revolves around knowledge translation, assistive technology, accessible information technology (IT), and disability law and policy.

In his role as CREATE Director for Education, Mark aims to foster collaboration and cooperation between UW “upper and lower campus,” particularly by forging connections between CREATE, the Disability Studies Program, the Institute on Human Development and Disability (IHDD), and the Department of Rehabilitation Medicine. Additionally, he intends to expand CREATE’s reach by establishing links with important external communities, ensuring that the innovations generated within CREATE are available to these communities. In turn, he envisions that these communities will provide valuable insights to CREATE researchers regarding their specific needs.

Deep Gratitude to Wobbrock, Ladner & Caspi

June 13, 2023

The CREATE community thanks three of our founding leaders for their energy and service in launching the center as we embark upon some transitions. “CREATE would not be where it is today without the vision, passion, and commitment that Jake, Richard, and Anat brought to their work leading the center,” says CREATE Director Jennifer Mankoff.

Co-Director Jacob O. Wobbrock: From vision, to launch, to sustainable leadership

Jacob O. Wobbrock, a 40-something white man with short hair, a beard, and glasses. He is smiling in front of a white board.

It was back in June 2019 that Jacob O. Wobbrock, CREATE’s founding Co-Director, was on a panel discussion at Microsoft’s IdeaGen 2030 event, where he talked about ability-based design. Also on that panel was future CREATE Associate Director Kat Steele. After the event, the two talked with Microsoft Research colleagues, particularly Dr. Meredith Ringel Morris, about the possibility of founding an accessible technology research center at the University of Washington.

Wobbrock and Steele thought that a center could bring faculty together and make them more than the sum of their parts. Within a few months, Wobbrock returned to Microsoft with Jennifer Mankoff, Richard Ladner, and Anat Caspi to pitch Microsoft’s Chief Accessibility Officer, Jenny Lay-Flurrie, on the idea of supporting the new Center for Research and Education on Accessible Technology and Experiences (CREATE). With additional support from Microsoft President Brad Smith, and input from Morris, the center was launched by Smith and UW President Ana Marie Cauce at Microsoft’s Ability Summit in Spring 2020.

Wobbrock, along with Mankoff, served as CREATE’s inaugural co-directors until June 2023, when Wobbrock stepped down into an associate director role, with Mankoff leading CREATE as sole Director. “I’m a founder by nature,” Wobbrock said. “I helped start DUB, the MHCI+D degree, a startup called AnswerDash, and then CREATE. I really enjoy establishing new organizations and seeing them take flight. Now that CREATE is soaring, it’s time for more capable hands than mine to pilot the plane. Jennifer Mankoff is one of the best, most capable, energetic, and visionary leaders I know. She will take CREATE into its next chapter and I can’t wait to see what she does.” Wobbrock will still be very active with the center.

Professor Emeritus Richard Ladner, one of CREATE’s founders and our inaugural Education Director

Headshot of Richard Ladner. He has grey hair and beard and is wearing a blue shirt and colorful tie.

We thank Professor Emeritus Richard Ladner for three years of leadership as one of our founders and CREATE’s inaugural Education Director. Ladner initiated the CREATE Student Minigrant Program that helps fund small grants up to $2,000 in support of student initiated research projects.

Ladner has shepherded 10 minigrants and worked directly with eight Teach Access Study Away students. Through his AccessComputing program, he helped fund several summer research internships for undergraduate students working with CREATE faculty. All CREATE faculty contribute to accessibility related education in their courses, where he provides encouragement.

Anat Caspi, inaugural Director of Translation

Anat Caspi: A white woman smiling into the camera. She is wearing a purple blouse.

Anat Caspi defined and elevated CREATE’s translation efforts, leveraging the center’s relationships with partners in industry, disability communities, and academia. Her leadership created sustainable models for translation and built on our prior successes. Collaborations with the TASKAR centerHuskyADAPT, and the UW Disability Studies Program have ensured diverse voices to inform innovation. 

Director of Translation duties will be distributed across Mankoff, CREATE’s Community Engagement and Partnerships Manager Kathleen Quin Voss, and the Taskar Center for Accessible Technology, which Caspi directs.

Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status

June 12, 2023

CREATE students and faculty have published a new paper at CHI 2023, ‘Easier or Harder, Depending on Who the Hearing Person Is’: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status”.

Led by Human Centered Design and Engineering (HCDE) Ph.D. candidate Emma McDonnell and supported by CREATE, this work investigates how groups with both hearing and d/Deaf and hard of hearing (DHH) members could be better supported when using captions during videoconferences. 

Emma McDonnell, a white woman in her 20s with short red hair, freckles, and a warm smile. In the background: a lush landscape and the Colosseum.

Researchers recruited four groups to participate in a series of codesign sessions, which de-centers researchers’ priorities and seeks to empower participants to lead the development of new design ideas. In the study, participants reflected on their experiences using captioning, sketched and discussed their ideas for technology that could help build accessible group norms, and then critiqued video prototypes researchers created of their ideas. 

One major finding from this research is that participants’ relationships with each other shape what kinds of accessibility support the group would benefit from.

For example, one group that participated in our study were cousins who had been close since childhood. Now in their mid-twenties, they found they did not have to actively plan for accessibility; they had their ways of communicating and would stop and clarify if things broke down. On the other hand, a group of colleagues who work on technology for DHH people had many explicit norms they used to ensure communication accessibility. One participant, Blake, noted, I was pretty emotional after the first meeting because it was just so inclusive.” These different approaches demonstrate that there is no one-size-fits-all approach to communication accessibility – people work together as a group to develop an approach that works for them. 

This paper also contributes new priorities for the design of videoconferencing software. Participants focused on designing add-ons to videoconferencing systems that would better support their group in communicating accessibly. Their designs fell into four categories: 

  • Speaker Identity and Overlap: Having video conferencing tools identify speakers and warn groups when multiple people speak at once, since overlapping speech can’t be captioned accurately. Participants found this to be critical, and often missing, information.
  • Support for Behavioral Feedback: Building in ways for people to subtly notify conversation partners if they need to adjust their behavior. Participants desired tools to flag when people need to adjust their cameras, critical caption errors, and if speech rate gets too high. They considered, but decided against, a general purpose conversation breakdown warning. 
  • Videoconferencing Infrastructure for Accessibility: Adding more features and configurable settings around conversational accessibility to videoconferencing platforms. Participants desired basic controls, such as color and font size, as well as the ability to preset and share group accessibility norms and customize behavior feedback tools. 
  • Sound Information: Providing more information about the sound happening during a conversation. Participants were excited about building sound recognition into captioning tools, and considered conveying speech volume via font weight, but decided it would be overwhelming and ambiguous. 

This research also has implications for broader captioning and videoconferencing design. While often captioning tools are designed for individual d/Deaf and hard of hearing people, researchers argue that we should design for the entire group having a conversation. This shift in focus revealed many ways that, on top of transcribing a conversation, technology could help groups communicate in ways that can be more effectively captioned. Many of these tools are easy to build with current technology, such as being able to click on a confusing caption to request clarification. The research team hopes that their work can illuminate the need to pay attention to groups’ social context when studying captioning and can provide videoconferencing platform designers a design approach to better support groups with mixed hearing abilities. 

McDonnell is advised by CREATE Associate Directors Leah Findlater, HCDE, and Jon Froehlich, Paul G. Allen School of Computer Science & Engineering.

Grant Opportunity: Disability Inclusion

June 11, 2023

The U.S. Department of Labor has made available $2 million for the first year of a cooperative agreement for an employer-focused, disability policy development and technical assistance center. 

From the EARN announcement website:

The purpose of this program is to identify and promote adoption of innovative and equitable evidence-based policy and practice solutions to help public and private sector employers of all sizes recruit, hire, retain, and advance people with disabilities, including those from historically underserved communities.

The entity awarded the EARN cooperative agreement will conduct research that values the perspectives of historically underserved groups, conduct policy analysis to identify and validate effective disability-inclusive policy and practice models, translate that knowledge into engaging tools for employers and intermediary organizations, and provide technical assistance and training to help employers of all sizes, both public and private, create inclusive workplace cultures that support high-quality employment of people with disabilities.

CREATE’s Newest Ph.D Graduates

June 9, 2023

We’re proud to see these talented, passionate students receive their Ph.D.s and excited to see how they continue their work in accessibility.

Alyssa Spomer, Ph.D. Mechanical Engineering

Dissertation: Evaluating multimodal biofeedback to target and improve motor control in cerebral palsy

Advisor: Kat Steele

Honors, awards and articles:

Current: Clinical Scientist at Gillette Children’s Hospital, leading research in the Gillette Rehabilitation Department to improve healthcare outcomes for children with complex movement conditions.

Elijah Kuska, Ph.D. Mechanical Engineering

Elijah Kuska smiling with a sunset in the background

Dissertation: In Silico Techniques to Improve Understanding of Gait in Cerebral Palsy

Advisor: Kat Steele

Honors, awards and articles:

Plans: Elija will start as an assistant professor at the Colorado School of Mines in the Mechanical Engineering Department in January 2024.

Megan Ebers, Ph.D. Mechanical Engineering

Headshot of Megan Ebers, a young woman with dark wavy hair, smiling broadly.

Dissertation: Machine learning for dynamical models of human movement

Advisors: Kat Steele and Nathan Kutz

Awards, honors and articles:

  • Dual Ph.D.s in Mechanical Engineering and Applied Math
  • NSF Graduate Research Fellowship

Plans: Megan will join the UW AI Institute as a postdoc in Spring of 2023 to pursue clinical translation of her methods to evaluate digital biomarkers to support health and function from wearable data. 

Nicole Zaino, Ph.D. Mechanical Engineering

Headshot of Nicole Zaino, a young woman with wavy brown hair and teal eyeglasses.

Dissertation: Walking and rolling: Evaluating technology to support multimodal mobility for individuals with disabilities

Advisors: Kat Steele and Heather Feldner

Awards, honors and articles: 

  • National Science Foundation Graduate Research Fellow, 2018 – Present
  • Gatzert Child Welfare Fellowship, University of Washington, 2022
  • Best Paper Award at the European Society of Movement Analysis for Adults and Children, 2019.
  • Finalist, International Society of Biomechanics David Winter Young Investigator Award, 2019

Plans: Nicole is headed to Bozeman Montana to join the Crosscut Elite Training team to work toward joining the national paralympic nordic ski team for Milano-Cortina 2026, while working part-time with academia and industry partners. 

Ricky Zhang

Headshot of Ricky Zhang, a young man with short hair, wearing black frame glasses and a gray business suit.

Dissertation: Pedestrian Path Network Mapping and Assessment with Scalable Machine Learning Approaches

Advisors: Anat Caspi and Linda Shapiro

Plans: Ricky will be a postdoc in Bill Howe’s lab at the University of Washington.


Kat Steele, who has been busy advising four out of five of these new PH.D.s, noted, “We have an amazing crew of graduate students continuing and expanding upon much of this work. We’re excited for new collaborations and translating these methods into the clinic and community.”

CREATE Ph.D. Student Emma McDonnell Wins Dennis Lang Award

June 6, 2023

Congratulations to Emma McDonnell on receiving a Dennis Lang Award from the UW Disability Studies program! McDonnell, a fourth year Ph.D. candidate in Human Centered Design & Engineering, is advised by CREATE associate director Leah Findlater.

Emma McDonnell, a white woman in her 20s with short red hair, freckles, and a warm smile. in the background: a lush landscape and the Colosseum.

McDonnell’s research focuses on accessible communication technologies and explores how these tools could be designed to engage non-disabled people in making their communication approaches more accessible. She has studied how real-time captioning is used during videoconferencing and her current work is exploring how people caption their TikTok videos. 

The Dennis Lang Award recognizes undergraduate or graduate students across the UW who demonstrate academic excellence in disability studies and a commitment to social justice issues as they relate to people with disabilities.

This article is excerpted from Human Centered Design & Engineering news.

User-informed, robot-assisted social dining for people with motor impairments

June 1, 2023

A team of Allen School robotics researchers has published a paper on the finer aspects of robot-assisted dining with friends. “A meal should be memorable, and not for a potential faux pas from the machine,” notes co-author Patrícia Alves-Oliveira. Supported by a CREATE Student minigrant and in the spirit of “nothing about us without us,” they are working with the Tyler Schrenk Foundation to address the design of robot-assisted feeding systems that facilitate meaningful social dining experiences.

The team is led by Ph.D. student Amal Nanavati, postdoc Patrícia Alves-Oliveira and includes CREATE faculty member Maya Cakmak and community researcher Tyler Schrenk.

Teleconference screenshot of 4 people: Patrícia Alves-Oliveira (top left), Amal Nanavati (top right), Tyler Schrenk (bottom left), and an anonymous participant (bottom right)

Learn more:

Director of Strategy & Operations, CREATE Center

The University of Washington’s Center for Research and Education on Accessible Technology and Experiences (CREATE) seeks a Director of Strategy and Operations to join our team as a key leader to help steward this new multidisciplinary center that involves faculty from multiple units across campus.

Working in close collaboration with the Center’s Faculty Leadership Team, the Director of Strategy and Operations will have the overall responsibility of developing and overseeing organizational strategy, designing and implementing a diverse array of programs, enabling the successful execution of center operations, and helping to ensure a sustainable trajectory of high quality work in service of the Center’s core mission, which is ‘To make technology accessible and to make the world accessible through technology’. 

CREATE, launched Spring 2020, is a collaborative effort that brings together faculty, staff, students and community partners across disciplines including computer science, engineering, rehabilitation medicine, and information sciences. Located at the University of Washington, a world-class research university, and embedded within the local community in the Pacific Northwest, this new Center is leading programs that span research, education, translation, advocacy and outreach. 

This is a rare and unusual opportunity to join a community of scholars and leaders ready to help change the face of accessibility for people with disabilities. Our center addresses critical access issues throughout peoples’ lifespan and across all spheres of life. Our ideal candidate is a passionate leader and communicator with a track record of successfully growing and operating an organization. Further, the candidate possesses demonstrated experience managing and leading people, including the ability to develop and empower top-notch staff and promote a positive, inclusive and accessible culture that values societal impact and social change. This is a relatively new center, and the successful candidate is someone who excels at helping the faculty co-founders execute their vision and build a successful culture and operations. 

Reporting directly to the Center Directors and working closely with other Center staff, the Director of Strategy and Operations will support CREATE’s Faculty Leadership team and Associate Directors, serving as chief administrator for all the Center’s daily operations and programs. The Director of Strategy and Operations will supervise, support and work closely with several direct reports, including a Finance Administrator, Community Manager, and Communication Manager. The Director of Strategy and Operations will also be a resource for CREATE’s diverse community of faculty affiliates, visiting professors, post docs, and students.  

In CREATE, there is an expectation that all faculty and staff will step up where they see an opportunity to apply their special expertise or talents, speak up when they identify opportunities or concerns, and lead by taking actions that exemplify CREATE’s core values, including accessibility and inclusion. Individuals with disabilities and other intersectional and underrepresented backgrounds are strongly encouraged to apply. Applicants are encouraged to specify any access needs that can be of help during the application/interview process. 

IMPACT TO THE UNIVERSITY 

Research outputs from and activities of CREATE will help grow and advance the field of accessibility, addressing key aspects of who is included in society, and who can use the technologies that are becoming increasingly critical in today’s world. Our goal is to make sure that people with disabilities are represented as both stakeholders and leaders in all aspects of the work necessary to achieve our mission. This will continue to establish the University of Washington as the leading research institution both nationally and internationally in this field. 

MINIMUM QUALIFICATIONS 

  • Bachelor’s degree with a minimum of three years of administrative and strategic management experience, including financial and budgetary oversight and at least two years of direct professional staff supervision. 
  • Excellent written and verbal communication skills; ability to communicate effectively with a wide variety of internal and external constituents. 
  • Ability to build a successful organizational culture and develop comprehensive internal processes. 
  • Strategically minded, analytical leader. 
  • Discreet facilitator and problem solver with a high tolerance for ambiguity. 
  • Autonomous self-starter with intellectual confidence and flexibility and ability to effectively manage multiple demands and priorities. 
  • Demonstrate a high degree of initiative-taking, problem solving capability, creativity, and capacity for innovative thinking. 
  • Proficiency in developing budgets, fiscal monitoring and financial projections using multiple fund sources. 
  • Strong technology skills and inclination to adapt and learn new technologies. 
  • Demonstrated success in working with diverse populations, including people with disabilities. 
  • Knowledge of best practices for accessibility and inclusivity in all aspects of center work from documents that are produced to meeting practices and interpersonal engagement. 

DESIRED QUALIFICATIONS 

  • Advanced degree preferred. 
  • Experience in a large-scale, complex academic institution. 
  • A passion for the Center’s mission: To make technology accessible and to make the world accessible through technology.

Apply Now

Questions?

  • For questions about the position, email create-jobs@uw.edu.
  • For questions about the hiring process, email uwhires@uw.edu.

Grant Opportunity for Disability Policy, Assistance

May 25, 2023

The U.S. Department of Labor has made available $2 million for the first year of a cooperative agreement for an employer-focused, disability policy development and technical assistance center. The Employer Assistance and Resource Network on Disability Inclusion (EARN) helps employers, human resources professionals, and diversity, equity, inclusion and accessibility staff find the resources they need to recruit, hire, retain and advance people with disabilities.

The deadline for application is June 23, 2023
Full announcement and application instructions

EARN’s work has received several awards, particularly for its popular Inclusion@Work Framework, a seven-part guide for building a disability-inclusive workplace.

The U.S. Office of Disability Employment Policy (ODEP) aims to increase the number and quality of employment opportunities for people with disabilities by developing and influencing policies and practices.

Undergraduate Research with CREATE researchers this summer!

Undergrads, a 10-week summer research position is available with an interdisciplinary team led by CREATE associate directors Kat Steele, Heather Felder, and CREATE faculty member Kim Ingraham. The student researcher will study how early access to powered mobility experiences can impact toddlers with disabilities across developmental, movement, and language domains.

To apply, email your resumé/CV and a paragraph explaining your interest in the position, plus any other relevant information to Kim Ingraham.

Rethinking Disability and Advancing Access

UW CREATE collaborates toward a world with fewer problems and more solutions for people of all abilities.

The UW College of Engineering showcased CREATE’s mission, moonshots, and collaborative successes in a feature article, Rethinking disability and advancing access, written by Alice Skipton. The article is reproduced and reformatted here.

A person sitting in a wheelchair looking at a phone while two people are looking over her shoulder at the phone.
CREATE researchers and partners work on high-impact projects — such as those focused on mobility and on mobile device accessibility — advancing the inclusion and participation for people with disabilities.

According to the Centers for Disease Control and Prevention (CDC), one in four people in the United States lives with a disability.

“The presence of disability is everywhere. But how disability has been constructed, as an individual problem that needs to be fixed, leads to exclusion and discrimination.”

Heather Feldner, UW Medicine assistant professor in Rehabilitation Medicine and a CREATE associate director

The construct also ignores the reality that people’s physical and mental abilities continually change. Examples include pregnancy, childbirth, illness, injuries, accidents and aging. Additionally, assuming that people all move, think or communicate in a certain way fails to recognize diverse bodies and minds. By ignoring this reality, technology and access solutions have traditionally been limited and limiting.

UW CREATE logo with icon of person with prosthetic arm holding a lightbulb and Center for Research and Education on Accessible Technology and Experiences, University of Washington

UW CREATE, a practical, applied research center, exists to counter this problem by making technology accessible and the world accessible through technology. Launched in early 2020 with support from Microsoft, the Center connects research to industry and the community.

On campus, it brings together accessibility experts and work-in-progress from across engineering, medicine, disability studies, computer science, information science and more, with the model always open to new collaborators. 

“Anyone interested in working in the area of accessible technology is invited to become part of CREATE,” says Jacob O. Wobbrock, a professor in the UW Information School and one of the founders and co-director of the Center.

Shooting for the moon

A toddler-aged child in a ride-on toy gaining mobility to explore other toys, accompanied by a researcher.
CREATE is partnering with UW I-LABS to explore how accessibility impacts young children’s development, identity and agency. Their study uses the only powered mobility device available in the U.S. designed for children one to three years old. Photo courtesy of UW CREATE.

“We have an amazing critical mass at UW of faculty doing accessibility research,” says Jennifer Mankoff, a professor in the Paul G. Allen School of Computer Science & Engineering and another founder and co-director of CREATE. “There’s also a lot of cross-talk with Microsoft, other technology leaders, and local and national community groups. CREATE wants to ensure people joining the workforce know about accessibility and technology and that the work they do while they are at UW directly and positively impacts the disability community.” The Center’s community and corporate partnerships approach increases creativity and real-world impact.

The concept of moonshots — technology breakthroughs resulting from advances in space exploration — offers a captivating way of thinking about the potential of CREATE’s research. The Center currently has four research moonshots for addressing technological accessibility problems. One focuses on how accessibility impacts young children’s development, identity and agency and includes a mobility and learning study with the UW Institute for Learning & Brain Sciences (I-LABS) that employs the only powered mobility device available in the U.S. market specifically designed for children one to three years old. Another looks more broadly at mobility indoors and outdoors, such as sidewalk and transit accessibility. A third seeks ways to make mobile and wearable devices more accessible along with the apps people use every day to access such essentials as banking, gaming, transportation and more. A fourth works toward addressing access, equity and inclusion for multiply marginalized people.

“CREATE wants to ensure people joining the workforce know about accessibility and technology and that the work they do while they are at UW directly and positively impacts the disability community.”

— Jennifer Mankoff, founder and co-director of CREATE

For CREATE, advancing these moonshots isn’t just about areas where technologies already exist, like improving an interface to meet more people’s needs. It’s about asking questions and pushing research to address larger issues and inequities. “In certain spaces, disabled people are overrepresented, like in the unhoused or prison populations, or in health-care settings,” Mankoff says. “In others, they are underrepresented, such as in higher education, or simply overlooked. For example, disabled people are more likely to die in disaster situations because disaster response plans often don’t include them. We need to ask how technology contributes to these problems and how it can be part of the solution.”

Broader problem-solving abilities

For even greater impact, CREATE has situated these research moonshots within a practical framework for change that involves education initiatives, translation work and research funding. Seminars, conversations, courses, clubs and internship opportunities all advance the knowledge and expertise of the next generation of accessibility leaders. Translation work ensures that ideas get shaped and brought to life by community stakeholders and through collaborations with UW entities like the TASKAR Center for Accessible TechnologyHuskyADAPT and the UW Disability Studies Program, as well as through collaborations with industry leaders like Microsoft, Google and Meta. CREATE’s research funding adds momentum by supporting education, translation and direct involvement of people with disabilities.

Related story:
Sidewalk Equity

A person in wheelchair and another standing person at a city sidewalk

Engineering and computer science researchers seek to make digital wayfinding more equitable and accessible to more people.

Nicole Zaino, a mechanical engineering Ph.D. student participating in CREATE’s early childhood mobility technology research, describes the immense benefits of having her education situated in the context of CREATE. “It’s broadened my research and made me a better engineer,” she says. She talks about the critical importance of end-user expertise, like the families participating in the mobility and learning study. Doing collaborative research and taking classes in other disciplines gives her more insights into intersecting issues. That knowledge and new vocabulary inform her work because she can search out research from different fields she otherwise wouldn’t have known about.

More equity advocates

At the same time, Zaino’s lived experience with her disability also broadens her perspective and enhances her research. She became interested in her current field when testing out new leg braces and seeing other assistive technology on the shelves at the clinic. For Mankoff, it was the reverse. She worked in the field and then experienced disability when diagnosed with Lyme disease, something she’s incorporated into her research. Wobbrock got a front-row seat to mobility and accessibility challenges when he severely herniated his L5-S1 disc and couldn’t sit down for two years. For Feldner, although she studied disability academically as a physical therapist and in disability studies, first-hand experiences came later in her career when she became a disability advocate for one of her children and a parent. At CREATE, more than 50% of those involved have some lived experience with disability. This strengthens the Center by bringing a diversity of perspectives and first-hand knowledge about how assumptions often get in the way of progress. 

closeup image of a smartphone with many small app icons.jpg

Seeking to push progress further on campus, CREATE has an initiative on research at the intersection of race, disability and technology with the Allen School, the Simpson Center for the Humanities, the Population Health Initiative, the Office of Minority Affairs and Diversity, the Buerk Center for Entrepreneurship, and the Office of the ADA Coordinator. 

CDC statistics show that the number of people experiencing a disability is higher when examined through the lens of race and ethnicity. With events and an open call for proposals, the initiative seeks increased research and institutional action in higher education, health care, artificial intelligence, biased institutions and more. 

“If we anticipate that people don’t conform to certain ability assumptions, we can think ahead,” says Wobbrock. “What would that mean for a particular technology design? It’s a longstanding tenant of accessibility research that better access for some people results in better access for all people.”

 

Make a gift

By supporting UW CREATE, you can help make technology accessible and make the world accessible through technology.

Donate to CREATE

 

A11yBoard Seeks to Make Digital Artboards Accessible to Blind and Low-Vision Users

Just about everybody in business, education, and artistic settings needs to use presentation software like Microsoft PowerPoint, Google Slides, and Adobe Illustrator. These tools use artboards to hold objects such as text, shapes, images, and diagrams. But for blind and low vision (BLV) people, using such software adds a new level of challenge beyond keeping our bullet points short and images meaningful. They experience:

  • High added cognitive load
  • Difficulty determining relationships between objects
  • Uncertainty if an operation has been successful

Screen readers, which were built for 1-D text information, don’t handle 2-D information spaces like artboards well.

For example, NVDA and Windows Narrator would only report artboard objects in their Z-order – regardless of where those objects are located or whether they are visually overlapping – and only report its shape name without any other useful information.

From A11yBoard video: still image of an artboard with different shapes and the unhelpful NVDA & Windows Narrator explanation as text.

To address these challenges Zhuohao (Jerry) Zhang, a CREATE Ph.D. student advised by Jacob O. Wobbrock at the ACE Lab, asked: 

  • Can digital artboards in presentation software be made accessible for blind and low-vision users to read and edit on their own?
  • Can we design interaction techniques to deliver rich 2-D information to screen reader users?

The answer is yes! 

They developed a multidevice, multimodal interaction system – A11yBoard – to mirror the desktop’s canvas on a mobile touchscreen device, and enabled rapid finger-driven screen reading via touch, gesture, and speech. 

Blind and low-vision users can explore the artboard by using a “reading finger” to move across objects and receive audio tone feedback. They can also use a second finger to “split-tap” on the screen to receive detailed information and select this object for further interactions.

From A11yBoard video: still image showing touch and gesture combos that help blind and low vision users lay out images and text.

“Walkie-talkie mode,” when turned on by dwelling a finger on the screen like turning on a switch, lets users “talk” to the application. 

Users can therefore access tons of details and properties of objects and their relationships. For example, they can ask for a number of closest objects to understand what objects are near to explore. As for some operations that are not easily manipulable using touch, gesture, and speech, we also designed an intelligent keyboard search interface to let blind and low-vision users perform all object-related tasks possible. 

Through a series of evaluations with blind users, A11yBoard was shown to provide intuitive spatial reasoning, multimodal access to objects’ properties and relationships, and eyes-free reading and editing experience of 2-D objects. 

Currently, much digital content has been made accessible for blind and low-vision people to read and “digest.” But few technologies have been introduced to make the creation process accessible to them so that blind and low-vision users can create visual content on their own. With A11yBoard, we have gained a step towards a bigger goal – to make heavily visual-based content creation accessible to blind and low-vision people.


Paper author Zhuohao (Jerry) Zhang is a second-year Ph.D. student at the UW iSchool. His work in HCI and accessibility focuses on designing assistive technologies for blind and low-vision people. Zhang has published and presented at CHI, UIST, and ASSETS conferences, receiving a CHI best paper honorable mention award, a UIST best poster honorable mention award, and a CHI Student Research Competition Winner, and featured by Microsoft New Future of Work Report 2022. He is advised by CREATE Co-Director Jacob O. Wobbrock.

Zhuohao (Jerry) Zhang standing in front of a poster, wearing a black sweater and a pair of black glasses, smiling.

Postdoc Research Spotlight: Making Biosignal Interfaces Accessible

The machines and devices we use every day – for example, touch screens, gas pedals, and computer track pads – interpret our actions and intentions via sensors. But these sensors are designed based on assumptions about our height, strength, dexterity, and abilities. When they aim for the average person (who does not actually exist), they aren’t usable or accessible. 

CREATE Post-doctoral student Momona Yamagami seeks to integrate personalization and customization into sensor design and the resulting algorithms baked into the products we use. Her research has shown that biosignal interfaces that use electromyography sensors, accelerometers, and other biosignals as inputs provide promise to improve accessibility for people with disabilities.

In a recent presentation of her research as a CREATE postdoctoral scholar, she emphasizes that generalized models that are not personalized to the individual’s abilities, body sizes, and skin tones may not perform well.

Momona Yamagami presenting her biosignal research, with a slide noting that biosignals fluctuate and are higher on the neural circuitry.
Momona Yamagami presenting her biosignal research, with a slide noting that biosignals fluctuate and are higher on the neural circuitry and a smartwatch as an “always on” sensors for continuous health monitoring.

Individualized interfaces that are personalized to the individual and their abilities could significantly enhance accessibility. Continuous (i.e., 2-dimensional trajectory-tracking) and discrete (i.e., gesture) electromyography (EMG) interfaces can be personalized to the individual: 

  • For the continuous task, we used methods from game theory to iteratively optimize a linear model that mapped EMG input to cursor position.
  • For the discrete task, we developed a dataset of participants with and without disabilities performing gestures that are accessible to them.
  • As biosignal interfaces become more commonly available, it is important to ensure that such interfaces have high performance across a wide spectrum of users.


Momona Yamagami is completing her time as a CREATE postdoctoral scholar, advised by CREATE Co-director Jennifer Mankoff. Starting summer 2023, Yamagami will be an Assistant Professor at Rice University Electrical & Computer Engineering as part of the Digital Health Initiative.

Accessible eSports Showcase 2023: Event Recap

In April 2023, CREATE hosted its first ever Accessible eSports Showcase event, bringing together members of the CREATE community, local community organizations, tech and games Corporate Partners, and folks from all over the Seattle area looking to learn about and celebrate ongoing strides being made in making video games more inclusive and accessible to people with disabilities.

Zillow Commons in the Bill & Melinda Gates Center was transformed into a gamer’s playground with big-screen projections of racing and party games, a VR space, and stations where users could customize their own adaptive gaming tech.

UW CREATE Presents: Accessible eSports Showcase 2023 with a colorful digital background.

CREATE’s Community Partners had showcase tables, demoing the latest advances in accessible gaming technology. And UW graduate students, undergraduates, and postdocs highlighted the many creative ways they’ve worked to make games accessible:

  • Event co-organizers Jesse Martinez (Ph.D. student, CSE) and Momona Yamagami (Postdoc, UW CREATE) opened with an overview of the many accommodations and community access norms they established for the event.
  • Emma McDonnell (Ph.D. Student, HCDE) live-narrated a round of Jackbox Games’s Fibbage, followed by a competitive mixed-ability showdown in the Xbox racing game DiRT 5, in which Martinez, taking his turn as emcee/color commentator, highlighted the many techniques being used to make Xbox gameplay accessible.
  • Rachel Franz (Ph.D. Student, iSchool) let attendees try out her latest work in accessible VR research.
  • Jerry Cao (Ph.D. Student, CSE) showed attendees how to use custom 3D-printed input devices for computer accessibility.
  • A brilliant team of undergraduates from HuskyADAPT, including Mia Hoffman, Neha Arunkumar, Vivian Tu, Spencer Madrid, Simar Khanuja, Laura Oliveira, Selim Saridede, Noah Shalby, and Veronika Pon, demoed three fantastic projects working to bring improved switch access to video games.
Momona Yamagami and Jesse Martinez open the Accessible eSports Showcase in front of a large screen with a dedicated screen showing a sign language interpreter.

Corporate and Community Partners connected with the CREATE community and engage directly with our many attendees.

  • Solomon Romney, of Microsoft’s Inclusive Tech Lab, showcased the brilliant design of the Xbox Adaptive Controller (XAC), the state-of-the-art tool in accessible controller design, and guided attendees through setting up and playing with their own XACs.
  • Amber Preston of Seattle Adaptive Sports described the work SAS does to make all sorts of games and recreational activities more accessible and inclusive in the Seattle area.
  • Other corporate and community partners, including researchers from Meta, Google, and Apple, were on hand to meet and connect with attendees around other exciting developments in the accessible gaming space.
Three student members at the HuskyADAPT table, sharing information and video about the program.
The Seattle Adaptive Sports table, with the different size balls used in games and a screen showing video of disabled athletes playing.

The organizers thank all attendees, partners, volunteers, and organizers for making the event such a success! As gaming accessibility continues to blossom, we’re looking forward to doing more events like in the future – we hope to see you at the next one! 


Pre-event announcement

Who should attend?

Anyone is welcome to attend this event! In particular, we extend the invitation to anyone who has an interest in video game accessibility, who works in the games industry, or who is a member of the Seattle-area disability community.

More information about the event will be available here soon! In the meantime, if you have any questions, please feel free to reach out to our event co-organizer Jesse Martinez at jessejm@cs.washington.edu. We hope to see you there!

Stipend and paid parking for non-UW-affiliated attendees

For our attendees with disabilities who are not affiliated with UW, we will have a $50 stipend to cover local travel and time spent at the event. You will receive a gift card link within 10 business days after the event. We will also pay for event parking. We hope that will be helpful in covering some of the costs of attending this event.

Activities

Mainstage gameplay

Attendees can go head-to-head in our accessible esports tournament that will include Forza Horizon 5 and Rocket League.

Spotlight tables

Engage with CREATE corporate and community partners around game accessibility, including Seattle Adaptive Sports, Microsoft XBox, HuskyADAPT, and UW CREATE. Participate in accessible gaming tech demos, and more!

Non-competitive gameplay

In addition to the mainstage gameplay, there will be various accessible video games available to play, ranging from cooperative games to streamed large-audience party games. We’ll also have a VR station available! Games will include

  • Jackbox Party Pack Games
  • Keep Talking and Nobody Explodes
  • Beat Saber

Socializing, networking and food

We will also have designated spaces for attendees to socialize with each other and make new connections in the accessible gaming space. Dinner will be provided.

Accessibility & logistics

Wheelchair-accessible space & accommodations

The building entrance is level from Stevens Way and Zillow Commons is wheelchair-accessible via the elevator and wide doorways. A volunteer will be at the building entrance to help guide you to the event.

We will have the following accommodations in place:

  • Live gameplay commentary on Mainstage gameplay
  • Captions and ASL interpretation for all Mainstage content
  • Quiet room with ample seating and a silent livestream of Mainstage gameplay
  • Complimentary food and beverages
  • Screen reader-accessible online event program/guide

Adaptive devices

For those interested in playing games, we will have the following devices:

  • Xbox Adaptive Controllers with customizable switches, joysticks, and foot pedals
  • Additional specialty gaming equipment provided by industry partners (TBD)

If you have any additional accommodation requests, please include them in your event registration, or reach out to Jesse Martinez at jessejm@cs.washington.edu.

Considerations to keep in mind  

During the event, attendees can support each other with the following considerations:

  • Introduce yourself by name in a conversation.
  • Keep pathways clear, and be mindful of others when navigating the space.
  • DO NOT touch other attendees, their assistive devices, or their mobility devices without consent.
  • Please keep conversation family-friendly as there are children at the event.
  • Please wear a mask and keep your hands clean (hand sanitizer is available throughout the venue).

Questions?

Please reach out to Jesse Martinez (event co-organizer) at jessejm@cs.washington.edu with questions about this event.

International Disability Rights: Past, Present, & Future – A Must-See Public Lecture with Senator Floyd Morris

International Disability Rights: Past, Present, & Future
Public Lecture with Senator Floyd Morris

Wednesday, April 19, 2023, 2:30 p.m.
HUB 340
Free and open to the public

Floyd Morris, Ph.D., is the Director of the Centre for Disability Studies at the University of the West Indies, a current Member and Past President of the Senate of Jamaica – where he was also their first Blind member – and Special Rapporteur on Disability for the Caribbean Community (CARICOM). He has researched inclusion of persons with disabilities in several aspects of Jamaican life and published numerous books and articles.

Senator Floyd Morris, a black man wearing a grey suit and red tie, seated in front of the Jamaican flag.

Senator Morris is a member of the UN Committee on the Rights of Persons with Disabilities, which is the treaty body charged with the responsibility of overseeing the implementation and interpretation of the Convention on the Rights of Persons with Disabilities. 

Sponsored by the UW Center for Global Studies, UW Disability Studies, and Law, Societies, and Justice programs to welcome visiting lecturer Floyd Morris.

Advisory Board: Welcome ChrisTiana ObeySumner

CREATE welcomes our newest Advisory Board member, ChrisTiana ObeySumner.

ObeySumner (they/them) is the CEO and principal consultant of Epiphanies of Equity LLC (https://www.christianaobeysumner.com/), a social equity consulting firm specializing in change management, social and organizational psychology, intersectional equity and liberation, and disability justice.

ChrisTiana ObeySumner: a Black, queer, non-binary, and multiply disabled researcher in front of a bright red background

For two decades, they’ve dedicated their life and career to exploring and practicing innovative approaches to achieving social equity – in other words, how to sustainably and effectively bring parity to areas of disparity so “humans can human with other humans” equitably, collectively, and intersectionally.

ObeySumner joins board members Mary Bellard, Amy Hurst (who also joined recently), and Jonathan Lazar. Rory A. Cooper and Juan E Gilbert are concluding their board memberships this spring; we thank them for their perspective and expertise over the past two years.